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Do we have a resource to mark portions of a diffuse map as "tintable" ?

by Kyrah Abattoir · in Torque 3D Professional · 12/11/2011 (9:37 pm) · 2 replies

I was wondering while watching a devlog of another engine that a nice feature to introduce variety in characters and objects at a small cost is to have the ability to define sections of the diffuse map that can be colored at run time.

This for example allow you to use , lets say a tent model on pickets, and build an entire tent village out of one or two models that will use a different tint for the tarp to make them look unique.

DO we have some kind of ressource like this already? or am i blind and didn't realise it's doable out of the box?

#1
12/12/2011 (7:20 am)
We have this to get started - it's not exactly what you're after, but it's close!
#2
12/12/2011 (7:26 am)
Tinting would be nice. Looks like skinning is the "easy" solution at the moment. It costs extra disk space, but you can use a few models with 10 textures each to reskin your tent city.