Do we have a resource to mark portions of a diffuse map as "tintable" ?
by Kyrah Abattoir · in Torque 3D Professional · 12/11/2011 (9:37 pm) · 2 replies
I was wondering while watching a devlog of another engine that a nice feature to introduce variety in characters and objects at a small cost is to have the ability to define sections of the diffuse map that can be colored at run time.
This for example allow you to use , lets say a tent model on pickets, and build an entire tent village out of one or two models that will use a different tint for the tarp to make them look unique.
DO we have some kind of ressource like this already? or am i blind and didn't realise it's doable out of the box?
This for example allow you to use , lets say a tent model on pickets, and build an entire tent village out of one or two models that will use a different tint for the tarp to make them look unique.
DO we have some kind of ressource like this already? or am i blind and didn't realise it's doable out of the box?
About the author
3D artist, programmer, game designer, jack of all trades, master of none.
#2
12/12/2011 (7:26 am)
Tinting would be nice. Looks like skinning is the "easy" solution at the moment. It costs extra disk space, but you can use a few models with 10 textures each to reskin your tent city.
Torque Owner Daniel Buckmaster
T3D Steering Committee