Game Development Community

Feature Request

by Michael Davis · in iTorque 2D · 12/04/2011 (6:19 pm) · 5 replies

I didn't see an official sticky'd thread for feature requests, so I'm just starting a new thread, but if these are supposed to go somewhere else, I apologize.

A. Allowing a "zoom to 100%" ability.

In the editor, it's awesome that you can zoom in and out (I'm coming to Torque from GameSalad which is like moving up to a giant bucket of K'Nex after playing with twelve Lego blocks), but I can't seem to find a way to make the view snap to a 1-to-1 pixel scale. I'm pretty sure I've found the zoom level that's a correct 100% zoom through a little bit of trial and error, but a "snap to 100%" feature like in Adobe products would be awesome.

B. Allowing a change of the default project location.

I have a different hard drive I traditionally store my work on from my system drive, but it seems like iTorque on PCs prefers everything be in it's /Program Files default and on Macs insists it be inside the application's folder.

#1
12/04/2011 (10:45 pm)
A - View menu/zoom 100%

B - Just copy the entire game folder somewhere else and re-open it in the editor. It should work fine.
#2
12/04/2011 (11:40 pm)
Aaaaaannnddd... I'm an idiot. I looked in the keybindings, I looked in the preferences... Thanks man!
#3
12/05/2011 (12:12 am)
B - or just don't put iTorque there at all. Thats what I do as I have per project torque folders to easily mess in the engine and editor code on a per project base :)
#4
12/05/2011 (7:54 am)
Marc's way is the best. Nowadays, I have my projects in the standard Torque folder only as long as they don't need source modifications.
#5
12/05/2011 (5:20 pm)
Makes sense. I just let iTorque install where it wanted, but with admin-level permission needed to edit and save anything inside /Program Files it became an issue.

And since when you make a new project, it doesn't ask you where you want to store it, that's why I asked here if there was a way to change the default.