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Differences between TGE (TorqueX) and Torque 3D

by Jeroen Langhorst · in General Discussion · 12/02/2011 (1:39 am) · 2 replies

Can anybody tell me what the diffrences are between TGE and Torque 3D? I am mostly interested in TorqueScript and how it has been changed in Torque 3D. I ask this because I have worked with the TGE and have chosen to pick up gamedesigning/scripting again with Torque. But I noticed that the TGE has been 'removed' from the official Garagegames procuctlist, and that the new flagship of Garagegames was the Torque 3D engine.

So what are the diffrences and most importantly, has TorqueScript.

#1
12/02/2011 (9:24 am)
I'm not sure why Torque X is noted in the subject line since it is a completely separate product from either of the other two.

Torque 3D is the latest progression in the Torque line of engines that began with TGE. TorqueScript is largely unchanged, though path information will be the key changes that you would notice. The language itself is mostly unaltered.

Torque X was built from the ground-up on XNA in C#. It has been deprecated.
#2
12/04/2011 (11:06 am)
Thank you! Now I can rest assured, and begin scripting my games without having to worry much.