Game Development Community

Hand Drawn Art

by Taylor Ringo · in Artist Corner · 12/01/2011 (11:29 am) · 1 replies

Hey my one man art crew (funny) wanted to know if he could have hand drawn art, he's not really into the pixel art as much as I am, the genre we are creating is a action platformer, with hand drawn art. He wanted to do we plot the drawn art (by hand) such as, streets, player, enemy, instead of using blocks to plot the game levels, and how do I(one man programming team) program the collison-- I mean if it's diffrent from block tiles.

About the author

It all started in the 9th grade when i was going to use Platfrom studio, then Game maker, then Xna now I'm with Torque2D


#1
12/22/2011 (10:22 am)
Sure, you can simply scan your art and edit it for transparency in any image editor of your choice. For animated sprites you'll need to create animation sequences (a series of frames) that are all the same size and then you place them in a sprite sheet in order (preferably top left to right, just like writing). Your sprite sheet should be square. Also, it helps if your sheet is sized by a power of 2 (64 x 64, 128x128, 256x256, etc) for memory and speed reasons.

If you're using Torque 2D or iTorque 2D you program collision using either the sprite boundary (just a square the size of the object) or you can use the collision editor to make the shape of the collision bounds more closely match your image.

This page talks about the collision system in iTorque 2D, but both iT2D and T2D use the same system.