T3D 1.2 - i find two bugs in player.h / movemanager.h - LOGGED (THREED-3123)
by Mquaker · in Torque 3D Professional · 11/30/2011 (6:44 am) · 1 replies
Build: Torque 3D 1.2 Pro
Platform: Windows 7 Pro 64bit
Target:
maybe this code missing add player new pose and generictrigger.
first, player.h
but, NumPoseBits until 3..
i changed NumPoseBits set 4 or SwimPose.
second, movemanager.h
but, MaxTriggerKeys until 6..
current using generictrigger0 for sprint action.
and i try use generictrigger1 for my new action.
but, trigger key event not execute.
so, i changed MaxTriggerKeys set 9.
Platform: Windows 7 Pro 64bit
Target:
maybe this code missing add player new pose and generictrigger.
first, player.h
public:
enum Pose {
StandPose = 0,
SprintPose,
CrouchPose,
PronePose,
SwimPose,
NumPoseBits = 3
};add new 'SprintPose' in Torque3D 1.2.but, NumPoseBits until 3..
i changed NumPoseBits set 4 or SwimPose.
second, movemanager.h
enum MoveConstants {
MaxTriggerKeys = 6,
MaxMoveQueueSize = 45,
};added new triggers 'generictrigger0~3' in Torque3D 1.2.but, MaxTriggerKeys until 6..
current using generictrigger0 for sprint action.
and i try use generictrigger1 for my new action.
but, trigger key event not execute.
so, i changed MaxTriggerKeys set 9.
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