Game Development Community

What's the best way to learn it?

by Ben Greenholtz · in Torque 3D Beginner · 11/30/2011 (6:33 am) · 4 replies

I was wondering what you guys think the best way to learn to program using T3D is. I know for "languages" most people say learn to make tetris, then mario, then blah blah blah, but since this is 3D, should I start elsewhere?

And if possible I would like the entire experience to be digital, no paper books.

#1
11/30/2011 (6:36 am)
@Ben - I would definitely start with our main tutorial: FPS Tutorial. After that, read through the official documentation: Official Documentation. From there, it's good to experiment and try to extend the existing demos. This will get you familiar with the work flow.
#2
11/30/2011 (10:35 pm)
I have done most of the FPS Tutorial, but it seemed like it was learning how to insert and understand code, not really write it yourself. I'll have to check out the official documentation. Thanks
#3
12/01/2011 (10:55 am)
Quote:
I have done most of the FPS Tutorial, but it seemed like it was learning how to insert and understand code, not really write it yourself.
Exactly the issue I thought the "from the ground up" Tutorial was supposed to defeat...


For me, when I started, it was experimentation and modding experience with it's ancestor that led me to utilizing Torque. When I wanted to implement some specific task or feature, a search through the forums (for information) and expecially the Resources (for examples) were and still are a great way to understand how things fit together. Having some knowledge of C++ and other programming languages is a plus when it comes to understanding the example code and writing your own.
#4
12/10/2011 (1:54 pm)
What I have learned from the tutorial is definitely nothing, but it's mostly, to me at least, just understanding code that has already been written. I can't always figure out how they came to x conclusion of how to "code" that line