General Question
by Dewaldt · in General Discussion · 11/27/2011 (10:55 pm) · 6 replies
General Question
By now everybody should now that I'm making a real time strategy game with T3D. The be honest it's an uphill battle, the engine has been develop mainly for first person shooter games & trying to convert this into a real time strategy game is essentially hard. (& it's not just about camera control)
This past weekend I did major testing to see how much it can handle on (performance/ stability) - it did not goes as plan, T3D is really advance engine & daily I learn something new with it.
But what I like to know is, the only chance I see for it to make an remarkable real time strategy game is to do the following. Use the 3D landscape & use 2D objects. I'd like to know how to convert 3D objects to 2D object (sprite object) - somewhere on this community was some sort of application!
1. How do I load 2D object into T3D?
2. How do I add the animation files into T3D? (2D object)
3. Can a 2D object be saved as (dts?)
Back to T2D
1. Can T2D import height maps?
2. Should I use T2D maybe for my real time strategy game?
3. Has there been any prove of real time strategy game with T2D?
Sorry if I ask all these question, I like to start making progress & now I really go backwards, due to un-stability encounters with the engine.
By now everybody should now that I'm making a real time strategy game with T3D. The be honest it's an uphill battle, the engine has been develop mainly for first person shooter games & trying to convert this into a real time strategy game is essentially hard. (& it's not just about camera control)
This past weekend I did major testing to see how much it can handle on (performance/ stability) - it did not goes as plan, T3D is really advance engine & daily I learn something new with it.
But what I like to know is, the only chance I see for it to make an remarkable real time strategy game is to do the following. Use the 3D landscape & use 2D objects. I'd like to know how to convert 3D objects to 2D object (sprite object) - somewhere on this community was some sort of application!
1. How do I load 2D object into T3D?
2. How do I add the animation files into T3D? (2D object)
3. Can a 2D object be saved as (dts?)
Back to T2D
1. Can T2D import height maps?
2. Should I use T2D maybe for my real time strategy game?
3. Has there been any prove of real time strategy game with T2D?
Sorry if I ask all these question, I like to start making progress & now I really go backwards, due to un-stability encounters with the engine.
About the author
http://www.xzaliongames.com/
#2
11/28/2011 (12:17 am)
@Ahsan: yes!
#3
If I read correct, you can have 2D (sprite object) in collada or dts format?
11/28/2011 (12:20 am)
"SpriteWorks is a flexible application that converts animated 3D models in Collada or DTS format into animated 2D sprite sheets for 2D game engines, such as Torque 2D, Torque 2D for the iPhone, and Torque X 2D. SpriteWorks offers the fastest and easiest way to bring high-fidelity 3D art assets into a 2D game"If I read correct, you can have 2D (sprite object) in collada or dts format?
#4
Always~
11/28/2011 (6:15 pm)
I like SpriteForge better and it uses a lot more formats than dts and collada.Always~
#5
Collada and DTS are 3D model formats. SpriteWorks (and SpriteForge) simply take a model and render it in a target pespective outputting a 2D image, or series of 2D images for an animation. They make sprites (sprite sheets) out of models to be used in a 2D engine -- not to turn sprites into a model format to use in a 3D engine..
Vague and potentially complex to implement answer: through Torque 3D's material animation system you *could* simulate an animated sprite on a billboard-like object that always faced the camera. This however, will not be as optimal or as functional as a true 2D sprite solution.
There was a Resource a while back that implemented Sprites into TGE... I think I remember seeing that it was ported to Torque 3D - but that could be the Rum talking.
11/28/2011 (10:07 pm)
Quote:Short answer: No.
Spriteworks...
If I read correct, you can have 2D (sprite object) in collada or dts format?
Collada and DTS are 3D model formats. SpriteWorks (and SpriteForge) simply take a model and render it in a target pespective outputting a 2D image, or series of 2D images for an animation. They make sprites (sprite sheets) out of models to be used in a 2D engine -- not to turn sprites into a model format to use in a 3D engine..
Vague and potentially complex to implement answer: through Torque 3D's material animation system you *could* simulate an animated sprite on a billboard-like object that always faced the camera. This however, will not be as optimal or as functional as a true 2D sprite solution.
There was a Resource a while back that implemented Sprites into TGE... I think I remember seeing that it was ported to Torque 3D - but that could be the Rum talking.
#6
11/29/2011 (1:24 am)
Think I should ask one programmer I know very well about T2D. Maybe it will be just best to use it for my real time strategy game.
Ahsan Muzaheed
Default Studio Name
http://www.garagegames.com/products/spriteworks