Game Development Community

video card doesn't support Pixel shader 1.1

by Gary Roberson · in Torque 3D Beginner · 11/17/2011 (3:49 pm) · 2 replies

Ok, I just downloaded the demo Sector3d for some friends and found that it doesn't work because the video card doesn't support pixel shader 1.1. I know the demo is made with torque3d. I also know that I have DirectX 9.0 installed. I also know that I am not a newbie PC user. I've been using them since 1984. Right now, I just tried to use the demo on an Windows 7 machine.

So my question/complaint is Is this going to be true of all games developed with Torque 3D or does developer have a choice of using OpenGl for grpahic support?

Is it possible to customize the graphic output to support any graphic card?

#1
11/17/2011 (10:32 pm)
from
http://www.garagegames.com/community/forums/viewthread/126241

first read this:
http://www.garagegames.com/community/forums/viewthread/126241/1#comment-813578

then:
http://www.garagegames.com/community/forums/viewthread/126241/1#comment-813528
#2
11/18/2011 (7:07 am)
Just to note:
The code change to MLAA should have fixed this in 1.2 versions, but 1.1 versions will need the scripts/client/prefs.cs video::mode changing manually for first startup.