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Networking?

by Garrett Orth · in Torque Game Builder · 11/15/2011 (8:46 am) · 1 replies

Hello!

First off, I am a completely inexperienced user of TGB and have only been dawdling so far. That being said, I saw that there are networking capabilities that are involved with the software. My question is, is it possible (and at what difficulty if so) to use a non-Torque based server while still using TGB on the client-side?

Thanks in advance!

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#1
11/15/2011 (1:40 pm)
TGB is geared towards turn-based networking (see the Checkers demo). You can use the built-in TCPObject, HTTPObject, or use one of the modified TCPObjects that are in the forums to connect to a non-Torque based server.

If you can create a game and you can create a server, the difficulty of connecting them is quite low.