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Torque,best option?

by PedroCaparelli · in General Discussion · 11/10/2011 (2:58 pm) · 5 replies

Hello guys.Me and my friend want to make a 2D RPG side scrolling game(like maplestory).We have some things done,like the monsters,characters,some maps,etc.Now we need a program to do it.
So here comes my question:
Is torque the best option for us,we don't know any language,so i think it will be little hard,but I want to make this game so bad,so i can learn it!Im deciding torque or game maker,here what we want:

Cool graphics(like maple story).
Good AI(for monsters).
Good gameplay.
Multiplayer(if possible)

Is there any other program,like GM or Torque?

Any tips for drawning good backgrounds and sprites?
thanks

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#1
11/11/2011 (1:37 am)
As per me Torque 2D is engough for you guys.

Cool graphics(like maple story). - YES
Good AI(for monsters). - Need to be development by yourself
Good gameplay. - Need to be development by yourself
Multiplayer(if possible) - YES (The Best)
#2
11/11/2011 (9:05 am)
Ok thanks.I'll be using the trial version to see if its really good for the price.

So what the first tutorial that I should follow to start learning?I mean i need a tutorial that covers all the things I should know before making a simple game,I need to know the functions of each thing "of the layout" of Torque.And what is the best tutorial to make a simple game,of the current version of Torque(because I see there is some outdated tutorials for previous versions of torque).Sorry but I need good tutorials to really learn the basics.If you guys can tell me all the good tutorials to me to read(in order like,the basics first,then tutorial for simple games,etc)>
Oh and torque use C++ and torque script?What the best tutorial for both to do games in torque?

thanks
#3
11/12/2011 (7:50 am)
Another thing,what is the difference between Torque 2D and Torque X.I liked Torque X can do both 2D and 3D games,and can make games to XBOX to.Torque 2D just do games for Windows right?What is the best?
#4
11/21/2011 (4:51 am)
Torque X is no longer supported, sorry. I don't remember if it will ever becoming back, GG made an official statement a while ago, I don't remember what it was though, haha. Torque 2D is written in C++, TorqueX was written in C# using Microsoft's XNA toolkit.

Try the demo, the engine is written in C++ and can interpret TorqueScript as it's scripting language. Torquescript is more flexible and easier to write it, C++ is more difficult, low level and faster. But When talking in terms of computers, you won't need that speed for 99% of the things you'll be writing for your game. Unless absolutely unavoidable, stick to TorqueScript, you won't notice a difference in performance, I promise. (A lot of times people get worried about optimization and efficiency when TS is more than fast enough).

In fact the demo for T2D includes all the functionality of the engine (if I remember correctly) including TorqueScript. You could in theory, write your entire game in the demo. So give the demo a shot, try making a little playtest, and if it's good for you, go ahead and buy it.
#5
11/21/2011 (9:15 am)
I decided to use game maker.Torque has bad documentation,sorry.