dose all TGB Reference work with ITGB
by khaled alkaabi · in iTorque 2D · 11/10/2011 (4:38 am) · 5 replies
Hi there, sorry about this question I was search over the forum and try to find that dose all the functions in Torque 2D Reference Guide working on ITGB as I'm beginner here and from what i understand that's it the same except the input and compiler side
is that right?
help would be appreciated
Thanks
#2
11/11/2011 (5:33 pm)
Input is completely different too, basically. And the recommended music format is MP3 for iT2D.
#3
thank you guys you are very active every threads i search for all over the forum
@ Marc
is there any link i can know what is this removals part, as i explore the TDN the TGB part are very informative, did you guys depend on that part making your games, because the Reference Guide table there (TGB) are fully with detail and i like you use it in my work.
11/11/2011 (9:40 pm)
@ all thank you guys you are very active every threads i search for all over the forum
@ Marc
is there any link i can know what is this removals part, as i explore the TDN the TGB part are very informative, did you guys depend on that part making your games, because the Reference Guide table there (TGB) are fully with detail and i like you use it in my work.
#4
The difference that will cause most work at the moment is the changed file hierarchy. The latest iT2D simplified the file structure immensely. Now you have a game/scripts/ directory where everything you need to worry about is, and then some. If you need to change how it works at the core it's all under there. In TGB you have common/ and game/ with files all over, plus a lot of extra desktop code/images.
So any specific file paths will be different, but the general way it works is different. Some new functions are also available in iT2D.
But to answer the original post: Yes.
11/13/2011 (4:32 am)
I'm mainly fiddling with platform-specific prototypes, so I haven't actually got any TGB games to port (and the one I'm working on does not fit on mobile at all ;). But all (or at least very close to all) the script functions you use in TGB will work on iT2D.The difference that will cause most work at the moment is the changed file hierarchy. The latest iT2D simplified the file structure immensely. Now you have a game/scripts/ directory where everything you need to worry about is, and then some. If you need to change how it works at the core it's all under there. In TGB you have common/ and game/ with files all over, plus a lot of extra desktop code/images.
So any specific file paths will be different, but the general way it works is different. Some new functions are also available in iT2D.
But to answer the original post: Yes.
#5
11/14/2011 (8:44 pm)
Many Thanks Ronny that's was very helpful and I appreciate.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft