Script question
by Brian E Charapata · in iTorque 2D · 11/09/2011 (3:04 pm) · 2 replies
Lets say I have a game board. I have a (bead) sprite object on the side of the board. I want to position up to 20 identical sprite bead objects on the board during game play.
Question: If I wanted to spawn 20 identical (bead) sprite objects on the board. During design, would I need to have dragged, created and positioned 20 bead objects on the side of the board then during game play move them on the board as needed?
Question: Instead can I create bead objects on the fly during game play?
Thanks,
Brian
Question: If I wanted to spawn 20 identical (bead) sprite objects on the board. During design, would I need to have dragged, created and positioned 20 bead objects on the side of the board then during game play move them on the board as needed?
Question: Instead can I create bead objects on the fly during game play?
Thanks,
Brian
#2
11/09/2011 (7:50 pm)
Excellent. Thanks David. I will check out the "feature demo" as you suggested.
Torque Owner David Helmer
The Kids
You can definitely create an object from scratch in code however it's probably more appropriate for you to do a combination of both.
You should check out the "feature demo" from 1.5, the shooting is handled by a behavior defined in the file timerShootsAdv.cs which is under ai directory.
In it you can see how it takes a projectile object and clones it with behaviors.
You should be able to use that to clone whatever game pieces you need to place on your board.