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T3D 1.1 Final - a "tunnel" in the fog

by Paul Yoskowitz · in Torque 3D Professional · 11/05/2011 (9:27 pm) · 2 replies

Build: T3D 1.1 Final Pro.

Platform: Windows 7 64 bit

Issues: setting both the visibleDistance and the fogDensityOffset to the same number causes a "tunnel" to appear directly in front of you in the fog

#1
11/06/2011 (9:17 am)
Setting both the visibleDistance and the fogDensityOffset to the same number should mean that you get no fog at all.
#2
11/06/2011 (5:51 pm)
well then, sounds like there is a different issue, but its still an issue.