Game Development Community

Tutorial needed for 3DS Max - Torque: Please Help

by Edward Finlayson · in Torque 3D Professional · 11/05/2011 (4:40 pm) · 3 replies

Hi Everyone,

It's been a very long time since I posted a question and I think I must be suffering from old age as I just can't see a way round this one.

I'm sorry if this is a really dumb question... But I'll ask it anyway. I realise that Constructor is no longer the offical way of creating buildings and interiors for Torque 3D. My problem is that although there are lots of assets on the web for creating items a character models on the web in 3ds, I also have a few very good books on the subject. I am totally unable to find anything covering the creation of buildings, with interiors (preferably multi-floor) for Torque 3D in 3ds Max. I cannnot find anything at all on the GG or TDN sites and many of the so-called resource links and forum links found when searching GG are useless, broken or blind-redirected.

I would be eternally greatful if anyone could get me started with this facet of asset design as without it I may as well not bother with T3D and go back to TGEA.

I have spent three days now trying to find anything that seems to be of help, and either I am being monumentally stupid (which is possible), or I'm screwed.

Sorry to be a downer guys but it feels like I can't get started with T3D without being able to create my own assets.

Thanks in advance,

Fin

#1
11/05/2011 (6:33 pm)
Well, you simply model the structure as you would model anything else in Max. I would recommend building collision dummies if your structure is going to be very complex because polysoup collisions can be slow to process. Creating Game Art for 3D Engines by Brad Strong details how to model and export just about every type of object from Max using the DTS exporter, but you can just as easily use the COLLADA exporter instead. As far as I know, setting up the collision objects is done the same way - I'm actually going to be working on some of the modelling documentation shortly so I can confirm this before too terribly long.
#2
11/11/2011 (12:08 pm)
The Online Documentation covers most of this in the Artist Guide section. More information will be coming soon, too - we're adding a few new documents to the current set with the 1.2 release and we'll be adding more after that as I can.
#3
11/11/2011 (2:44 pm)
http://www.youtube.com/watch?v=z2FxLN6L7VY

Above is a simple tutorial for creating a house in max. Export as collada and set the mesh collision to visible mesh and presto insta building. As richard says though you are better off setting up collision volumes. Export/Import to T3D is identical to anything else you bring in.