An Unknown Error Has Occured
by rennie moffat · in iTorque 2D · 10/31/2011 (8:34 am) · 2 replies
i there,
I keep getting a message, I am wondering if it is 1.5 related. Anytime I run the game, fresh from XCode, (cleaned or not), with out making any changes, errors in code, I get the message "An Unknown Error Has Occurred". If I delete the file from my device the n load, it works, so it is not a huge issue, but a bit of a nuisance. I am wondering if this is something GG can look at, as I have never had this happen on any earlier versions of iTGB.
Cheers.
I keep getting a message, I am wondering if it is 1.5 related. Anytime I run the game, fresh from XCode, (cleaned or not), with out making any changes, errors in code, I get the message "An Unknown Error Has Occurred". If I delete the file from my device the n load, it works, so it is not a huge issue, but a bit of a nuisance. I am wondering if this is something GG can look at, as I have never had this happen on any earlier versions of iTGB.
Cheers.
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
Yes, I normally apply those steps. I went back to an older version and it has erased the problem. Completely unsure as to why it was happening tho.
Thanks.
10/31/2011 (2:11 pm)
Thanks, Yes, I normally apply those steps. I went back to an older version and it has erased the problem. Completely unsure as to why it was happening tho.
Thanks.
Ray Delia
SK Studios
I have been bulding and rebuilding all weekend using iTorque 1.5 on my mac, and I do not get the error you describe.
Do you do the following?
my usual steps for each project build:
First Build:
1. make sure my project project folder is in the 'my projects' folder, so that all the paths are relative for xcode.
2. Change the IOS application target Idnetifier (com.yourcompany.yourgame to something like com.yourcompany.testgame)
3.change 'Packaging/ProductName' from ITorque2DGame to something like testgame
4. run!
5. watch the log for the debug, and see if anything pops up in there that looks suspicious
subsequent builds
1. clean dso's
2. run game in TGB
3. clean Xcode project
4. run!
5. watch the log for the debug, and see if anything pops up in there that looks suspicious