Game Development Community

by Kimberly Unger · in Technical Issues · 09/17/2003 (7:06 am) · 3 replies

We are developing a game where the player will have a beam weapon that will be aimed at an NPC and then pull it into the players ship. I've looked everywhere (forums, examples, code snipits, etc) we can think of and not been able to find anything on beam weapons, or devices. Have beams not yet be implemented in the TGE?

#1
09/17/2003 (8:56 am)
Nope, a most of the T2 beam weapons were ripped out, some of the code remains and is "zombie" code, there were some resources on re-enabling them but it was just the graphics part, the behavior part you will have to code yourself.
#2
09/17/2003 (9:15 am)
You might try asking Hobbs nicely; I know he's got this working.
#3
09/17/2003 (9:19 am)
There's a 'Torque Laser Beam' resource that I added. It's a simple beam projectile class that you can build on. I scripted the tractor beam bahavior into my using using this resource.