Torque Terrain History: Please Verify...
by Spencer Cagan · in General Discussion · 10/25/2011 (4:45 pm) · 4 replies
Hello Folks,
Can someone please verify/add what each version of Torque used as their terrain rendering feature/routine?
TGE: Heightmap (plus indoor/outdoor rendering)
TGEA: Atlas/Atlas2 (Clipmapping and megaterrains - not sure about i/o rendering).
T3D: Heightmap (4k x 4k - with road and water datablocks)
I'm probably missing a lot of other info with these version, so if anyone could fill in the gaps, I would really appreciate it.
Be Well,
SC
Can someone please verify/add what each version of Torque used as their terrain rendering feature/routine?
TGE: Heightmap (plus indoor/outdoor rendering)
TGEA: Atlas/Atlas2 (Clipmapping and megaterrains - not sure about i/o rendering).
T3D: Heightmap (4k x 4k - with road and water datablocks)
I'm probably missing a lot of other info with these version, so if anyone could fill in the gaps, I would really appreciate it.
Be Well,
SC
#2
So, in essence, the T3D terrain uses the same rendering stratgedy as TGE (heightmaps), but without the indoor/outdoor rendering.
I knew TGE had waterblocks, but I was really referring to the water and road/path features in T3D.
Thanks a bunch!
SC
10/25/2011 (6:39 pm)
Hi Ted,So, in essence, the T3D terrain uses the same rendering stratgedy as TGE (heightmaps), but without the indoor/outdoor rendering.
I knew TGE had waterblocks, but I was really referring to the water and road/path features in T3D.
Thanks a bunch!
SC
#3
10/26/2011 (3:41 am)
No, T3D still has indoor/outdoor rendering (but DIF is deprecated now), and you can place portals and zones to aid in that. The last time I used a DIF object I was placing transparent ones as "blockers" for a demo where I didn't want players leaving the area I had set up, and that was in T3D 1.01. Everything now is poly soup.
#4
10/28/2011 (4:34 pm)
Quote:I knew TGE had waterblocks, but I was really referring to the water and road/path features in T3D.Are you thinking of T3D's river editor?
Torque 3D Owner Ted Southard
Waterblocks have been around since TGE, and the road/river stuff is new to T3D. Hope that helps, and I'm sure someone can chime in with more :)