a Couple of 3d Newbie questions.....
by James Connell · in Artist Corner · 08/18/2001 (12:50 pm) · 0 replies
I have successfully created my first few 3d models using MilkShape (no animations). I have a couple of questions now though. My goal is to create a set of sci-fi flying vehicle models that I can use to develop a sci-fi combat sim.
I want to be able to shoot individual pieces off these models in combat, for example a missile can take out an engine, or blow off a wing but leave the rest of the model in tact.
Do I make a different model for each component and then hook them together in the code?
I also want hits to different areas of the model to result in different amounts of damage and a different effect on the vehicles components.
Do I make different meshes for different damage areas?
Last thing, I want to animate different components based on input from the player, for example ailerons on an airplane.
Do I need to make each animated component individaully? Do I need a different model for each animation (example, aileron up and aileron down)?
Any input is appreciated....any links or pointing me to some good books on the subject would be very helpful. I see content on the web, but most of it seems to apply to models for first-person shooters.
I want to be able to shoot individual pieces off these models in combat, for example a missile can take out an engine, or blow off a wing but leave the rest of the model in tact.
Do I make a different model for each component and then hook them together in the code?
I also want hits to different areas of the model to result in different amounts of damage and a different effect on the vehicles components.
Do I make different meshes for different damage areas?
Last thing, I want to animate different components based on input from the player, for example ailerons on an airplane.
Do I need to make each animated component individaully? Do I need a different model for each animation (example, aileron up and aileron down)?
Any input is appreciated....any links or pointing me to some good books on the subject would be very helpful. I see content on the web, but most of it seems to apply to models for first-person shooters.
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