I am doing something wrong
by Shakey · in Torque 3D Professional · 10/25/2011 (2:36 pm) · 5 replies
Hi All
Here is my situation. I am trying to make a very basic terrain, following Deborah's video tutorial and some info in the tutorial section. Well, when I go to create the basic terrain the model is underneath the terrain I just created, standing on the ground plain. Can I just raise/lower the terrain with the gizmo to match the ground plain, because if I don't, when I play the level the player spawns underneath the terrain on the ground plain.
Now if I match the terrain to the ground plain the player is standing on and I use the set height tool to carve out the geometry for a water block it goes as low as the ground plain, which is immediately underneath the terrain.
Also when I am creating objects, the gizmo is not immediately above the object, it is offset by a lot, so for instance if I place a water block and want to adjust the placement, it is far away to move, is there a way to place objects with the gizmo directly above the object as with Torque 1.5
Thanks In Advance
Shakey
Here is my situation. I am trying to make a very basic terrain, following Deborah's video tutorial and some info in the tutorial section. Well, when I go to create the basic terrain the model is underneath the terrain I just created, standing on the ground plain. Can I just raise/lower the terrain with the gizmo to match the ground plain, because if I don't, when I play the level the player spawns underneath the terrain on the ground plain.
Now if I match the terrain to the ground plain the player is standing on and I use the set height tool to carve out the geometry for a water block it goes as low as the ground plain, which is immediately underneath the terrain.
Also when I am creating objects, the gizmo is not immediately above the object, it is offset by a lot, so for instance if I place a water block and want to adjust the placement, it is far away to move, is there a way to place objects with the gizmo directly above the object as with Torque 1.5
Thanks In Advance
Shakey
#2
Thanks for the info, I kind of thought that about not having the ground plain if I have a terrain, but when I delete the ground plain the character drops infinitely.
While designing my scene can't I just delete the player object until I am ready to have it in the scene.
I guess I have to get use to the T3D workflow, kind of still stuck with the TGE way of things.
I will post a screen shoot of what I am getting when I get home.
10/25/2011 (4:44 pm)
SteveThanks for the info, I kind of thought that about not having the ground plain if I have a terrain, but when I delete the ground plain the character drops infinitely.
While designing my scene can't I just delete the player object until I am ready to have it in the scene.
I guess I have to get use to the T3D workflow, kind of still stuck with the TGE way of things.
I will post a screen shoot of what I am getting when I get home.
#3
If this object is missing, you can create a spawnpoint and name it DefaultSpawnPoint by clicking the Library tab, the Level sub-tab and then opening the Level folder, then double-clicking the Player Drop Point object.
Sounds like you will love the Tutorial once we get it done. Never fear, it's getting close!
10/25/2011 (5:02 pm)
Look in the Scene Tree. Under the MissionGroup should be a folder called PlayerDropPoints. In this folder should be a PlayerSpawn object. Move this object above your terrain object and you will spawn where that object is located when you load the level.If this object is missing, you can create a spawnpoint and name it DefaultSpawnPoint by clicking the Library tab, the Level sub-tab and then opening the Level folder, then double-clicking the Player Drop Point object.
Sounds like you will love the Tutorial once we get it done. Never fear, it's getting close!
#4
Thanks, will look into that, I could of swore that I tried to move the spawn point up using the gizmo in the Z direction and it didn't budge, But I might of been doing it wrong because as I am reading the Game Programmer's Guide to Torque, I think it is a certian way you have to move the gizmo.
Yeah trying to get back into Torque.
10/25/2011 (5:20 pm)
RichardThanks, will look into that, I could of swore that I tried to move the spawn point up using the gizmo in the Z direction and it didn't budge, But I might of been doing it wrong because as I am reading the Game Programmer's Guide to Torque, I think it is a certian way you have to move the gizmo.
Yeah trying to get back into Torque.
#5
Reminds me of my first few hours with 3DS MAX....
10/25/2011 (6:25 pm)
When you mouse over the gizmo watch for the highlights. If you mouse over the square in the angle it will highlight yellow and move the object in that plane. If you want it to move only on one axis you must ensure that only your desired axis is highlighted. You might need to move the camera around a bit to make it easier to select the desired plane/axis.Reminds me of my first few hours with 3DS MAX....
Associate Steve Acaster
[YorkshireRifles.com]
Terrain can have it's own offset as it should never be below "0 0 0" - as bad things can happen with calculations apparently ... so if you input the last "0" in the position (z axis) of a new terrain, it'll actually go to 512 in height.
There's also button on that toolbar for selecting objects at object centre or bounds centre. Toggle this whilst selecting/deselecting the object to find which one you prefer. On terrain it's the difference between your gizmo being on the terrain or at "0 0 0".
Players spawn at the position of their spawnsphere - and you can move this as you like/need. You can pick up and drop the player too using toolbar -> object -> drop selection to whatever you've selected drop selection to be.
If you've got a terrain you don't really need a groundPlane.
Also make sure that you have DirectX and your video drivers up to date - these things can create havoc if they're using older versions.