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why this is Happening?!!!!!!!!!!!!!

by Ahsan Muzaheed · in Artist Corner · 10/25/2011 (3:05 am) · 3 replies

first see this video:


why this is happening?
it only works properly when i do not select any sequence.
for proper animation,i need to adjust(rotation and position) the mount0 node in several sequence.
how to do it?


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#1
10/25/2011 (6:10 am)
I think this is what is happening. Rotating the node during a sequence is beyond the Shape Editor's capabilities. This is something that should be performed in a modeling program. Creating a node and assigning inheritance should only happen at static root, first frame. What you are seeing is the node rotation adding with the sequence rotation.
#2
10/25/2011 (7:17 am)
Quote:
What you are seeing is the node rotation adding with the sequence rotation.

i am absolutely noob to anything regarding modeling.so it is not clear to me.but i think you are saying that my attempt to rotate the node while a sequence is playing is making the trouble.

i have tried to do it after pausing the animation.but did not work.
but the strange thing is typing values in node properties->rotation works well.but that process is very much annoying.if typing rotating value works than why rotating tool do not can that.i think it is the limitation of that tool.
is it very hard to improve rotate tool to do it in shape editor?
#3
10/26/2011 (12:38 am)
sorry,for the second post.actually that time i did not know what is actually a animation.

after trying to change that rotation tool in shapeEditor.ed.cs,it is now clear to me.every vartex has different transform value in every animation frame(i did not know it before)

now i think it may be difficult to improve rotate tool.but if that can be done in shape editor then it will be very very helpful for a noob.

sorry for my noob comment