MultiPlayer Support
by George Balla · in iTorque 2D · 10/24/2011 (10:41 am) · 6 replies
Have v1.5 and after reading the documentation that comes with the software I
can't find any information on MultiPlayer.
Is Multiplayer supported?
I am not talking turn based, realtime up to 4 players.
can't find any information on MultiPlayer.
Is Multiplayer supported?
I am not talking turn based, realtime up to 4 players.
About the author
#2
What I am looking for is iPhone A connects to iPhone B and establishes a two way connection. So, if the app
was a racing game each person on their iPhone would be able to race against each other in realtime.
10/24/2011 (12:48 pm)
Thanks rennie for reply.What I am looking for is iPhone A connects to iPhone B and establishes a two way connection. So, if the app
was a racing game each person on their iPhone would be able to race against each other in realtime.
#3
I believe there was a major multiplayer announcement a while back, but I believe that was for TGB. I am not sure if it can be applied to iTGB.
Good luck.
10/24/2011 (12:51 pm)
oh. that I am not sure on. I was thinking using the same device. preferably on an iPad. Two tops for iPhone.I believe there was a major multiplayer announcement a while back, but I believe that was for TGB. I am not sure if it can be applied to iTGB.
Good luck.
#4
You could implement GameKit networking though that gives you internet based multiplayer games as well as adhoc local multiplayer.
As for the TGB Multiplayer announcement: Do you potentially talk about the T2D Realtime Multiplayer announcement in 2010? I don't recall any beyond that and all the things mentioned back then later lost their meaning as the whole plan was changed after the IA breakdown etc as far as I got from other blogs
10/24/2011 (2:37 pm)
Officially no, there is no multiplayer support.You could implement GameKit networking though that gives you internet based multiplayer games as well as adhoc local multiplayer.
As for the TGB Multiplayer announcement: Do you potentially talk about the T2D Realtime Multiplayer announcement in 2010? I don't recall any beyond that and all the things mentioned back then later lost their meaning as the whole plan was changed after the IA breakdown etc as far as I got from other blogs
#6
11/04/2011 (12:30 pm)
I'm working on getting out a resource for turn-based multiplayer through GameKit, but it won't cover realtime, unfortunately.
Torque Owner rennie moffat
Renman3000