Game Development Community

Request: Flying Vehicle 3ds Max Rigging informaiton

by Lee Wickham · in Torque 3D Professional · 10/17/2011 (10:00 am) · 4 replies

Hey guys i have a flying vehicle im trying to rigg in max for torque, iv got every thing i need done (model wise) but im having some problem finding what nodes are needed


does any one, have or is able to link to, or would mind writing up a quick tut on the modes i needs and their associations and if possible a schematic view of a nodes flying vehicle that i can use as a reference


iv looked at the current documentation and seen a few various forums posts but im getting a lot of conflicting information, so im asking the community for their help directly.

#1
10/17/2011 (3:16 pm)
http://www.garagegames.com/community/resources/view/20982

that will get you going on required nodes. also the nodes are listed in the shape editor of T3D
#2
10/23/2011 (10:45 am)
cheers iv followed that tut before to get the basic flying vehicle working, im actually looking for a tut that has all of the extra nodes that tutorial misses out.
#3
10/31/2011 (12:03 pm)
Lee,

the T3D script manual lists the nodes required

A flying vehicle.

The model used for the FlyingVehicle has the following requirements:

Collision mesh
A convex collision mesh at detail size -1.

JetNozzle0-1 nodes
Particle emitter nodes used when thrusting forward.

JetNozzle2-3 nodes
Particle emitter nodes used when thrusting downward.

JetNozzleX, JetNozzleY nodes
Particle emitter nodes used when thrusting backward.

contrail0-3 nodes
Particle emitter nodes used when generating contrails.

activateBack animation
Non-cyclic animation sequence played when the vehicle begins thrusting forwards.

maintainBack animation
Cyclic animation sequence played after activateBack when the vehicle continues thrusting forwards.

activateBot animation
Non-cyclic animation sequence played when the vehicle begins thrusting upwards.

maintainBot animation
Cyclic animation sequence played after activateBot when the vehicle continues thrusting upwards.

all other nodes are derived from vehicle class.

#4
10/31/2011 (6:52 pm)
awesome thank you for that information, would you happen to able to show e that in hierarchical mode possibly ?

were also looking for detailed information on the los and loscol

basically all of the extra nodes that i have yet to see been referanced yet