Game Development Community

Porting a Game (Engine Choice)

by Daniel Balmert · in General Discussion · 10/16/2011 (9:30 pm) · 3 replies

I'm currently building a game using the Platformer Starter Kit for Tourque 2d (TGB). This targets the Windows platform.

I want to, instead, target Xbox 360. Do I need to re-write my scripts for Torque X / Platformer Kit X, or is there a way to support Xbox 360 from Torque 2d?

I know TX is XNA based, but is the scripting still Torque script? or is it C#?

Thanks for the help, I'm a bit confused!

Also, what is Torque CEV all about?

#1
10/17/2011 (6:07 am)
Yes, you would need to switch to Torque X to go to Xbox Live Indie. TorqueScript does not work in that engine, so you would have to rewrite the logic in C#. CEV is a the community maintained version of Torque X, which contains the latest updates and compatibility fixes.
#2
10/18/2011 (8:59 pm)
Does Torque X work natively with Xbox360? Is there some place I could read up about the process (testing, building, developing on 360) as it applies to Torque technologies?
#3
10/21/2011 (6:59 pm)
Before you start messing with TorqueX I would head on over to Microsofts XNA website, because getting your build and deploy solution working for XNA is a pre-req to making Torque X work.