Game Development Community

2D 3D Question

by Shakey · in Torque Game Builder · 10/12/2011 (11:11 am) · 2 replies

I have not been here in a while, but once I came back to the site, I seen a flash image of a character animating and running around on the ipad flash graphic, now this is for the iTorque 2D 1.5 version, I think the character was done with Spriteworks, but the reason I bring it up is that the background looks like an illusion of 3D but the game play looks 2D, it has a little depth to it in the positive Z axis, can this be done with Torque 2D, a 3D background illusion with 2D game play, or would it be better to do with Torque 3D.

#1
10/12/2011 (9:16 pm)
It depends on what you want to do with it. You can certainly render a 3d scene and output it to a png. Then you can write your 2d character to get smaller as he moves up in the screen and larger as he moves down. That's what the banner appears to be doing and from that perspective your gonna be a lot better served by torque game builder in my opinion.
Tgb also allows you to render 3d objects, which I have done, and even mount other 3d objects to it, rotate it etc but I don't think that's what you were asking.

cheers!
-nic
#2
10/14/2011 (9:32 pm)
Last time I checked, TGB doesn't *actually* render 3D objects, it just has a nifty tool to rasterize them into sprites directly within the editor.
Has this changed? I'd love to put in 3D elements that are actually rendered in 3D.