Particle look like boxes...
by kc_0045 · in Torque Game Engine · 09/15/2003 (9:42 pm) · 10 replies
Hey all my Particle look like boxes...any one no why? i think its somthing simle i just cant find it :(
#2
09/15/2003 (11:18 pm)
I remember something about this in another thread. I believe the problem was related to mismatched server/client files. Either differing datablocks in scripts, or missing particle textures, I don't recall.
#3
useInvAlpha = false;
If that dont help try setting it to true..
09/16/2003 (1:51 am)
Put this in your particleData datablock..useInvAlpha = false;
If that dont help try setting it to true..
#4
datablock ParticleData(ionFireParticle)
{
textureName = "~/data/shapes/ion/smokeParticle";
dragCoeffiecient = 0.0;
gravityCoefficient = -0.1; // rises
inheritedVelFactor = 0.3;
lifetimeMS = 2000; // Time in ms
lifetimeVarianceMS = 2000; // ...more or less
useInvAlpha = false;
spinRandomMin = -30.0;
spinRandomMax = 30.0;
colors[0] = "0 0 1 1";
colors[1] = "0 0 1 1";
colors[2] = "0 0 0 0";
sizes[0] = 10.2;
sizes[1] = 10.5;
sizes[2] = 10;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(ionFireEmitter)
{
ejectionPeriodMS = 30;
periodVarianceMS = 5;
ejectionVelocity = 12;
ejectionOffset = -1.1;
velocityVariance = 10.10;
overrideAdvances = false;
useEmitterColors = false;
thetaMin = 0.0;
thetaMax = 10.0;
particles = ionFireParticle;
};
09/16/2003 (3:57 pm)
I tryed all of that it still just looks like boxes :( here is the thing im useing any thing not right with it?datablock ParticleData(ionFireParticle)
{
textureName = "~/data/shapes/ion/smokeParticle";
dragCoeffiecient = 0.0;
gravityCoefficient = -0.1; // rises
inheritedVelFactor = 0.3;
lifetimeMS = 2000; // Time in ms
lifetimeVarianceMS = 2000; // ...more or less
useInvAlpha = false;
spinRandomMin = -30.0;
spinRandomMax = 30.0;
colors[0] = "0 0 1 1";
colors[1] = "0 0 1 1";
colors[2] = "0 0 0 0";
sizes[0] = 10.2;
sizes[1] = 10.5;
sizes[2] = 10;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(ionFireEmitter)
{
ejectionPeriodMS = 30;
periodVarianceMS = 5;
ejectionVelocity = 12;
ejectionOffset = -1.1;
velocityVariance = 10.10;
overrideAdvances = false;
useEmitterColors = false;
thetaMin = 0.0;
thetaMax = 10.0;
particles = ionFireParticle;
};
#5
09/16/2003 (8:42 pm)
Look heres a pic this is relly buging me it might be the partic file idk any one no why it looks just like a box? http://www.freewebs.com/aregame144/Images/screenshot%5F00001.jpg
#6
09/16/2003 (9:25 pm)
It does that when it can't load the image file properly... Check that it's loading the image properly.
#7
09/16/2003 (10:02 pm)
Well i got particleEmitter = ionFireEmitter; in the projectile...what do u mean it cant load the image file properly? like might it be that its not the right file type or somthing like that?
#8
09/17/2003 (1:05 am)
Make sure your "textureName" path is correct and that your using .png or .jpg files.
#9
09/17/2003 (3:38 pm)
Hmmm ok i got all that right i hope lol but just need to no 1 more thing :D what do u all need the image file to have in it? like dose it need any thing like a Alpha layer?
#10
09/19/2003 (1:24 pm)
Ok i fixed it :D ty all for trying to help me
Torque 3D Owner Marco Meier
Slickware Games
And don't make them to big (i mean one particle by scaling). Then you will get edges and it looks like a box.