Game Development Community

Urban Pad city in T3D

by Vijay · in Artist Corner · 10/05/2011 (8:09 pm) · 4 replies

I did some quick experiments with Gamr7's Urban Pad and generated a small "city" with pretty much everything default. I then exported it to Collada and copied to my T3D project. Voila! Best looking level I ever made :)

With a bunch of tweaking and customization this tool can add some great looking environments to levels!

www.vsolv.com/images/urbanpad_t3d.jpg

#1
10/06/2011 (4:04 am)
Quote:
Voila! Best looking level I ever made :)

lol!

Thanks for the heads-up that it works, I know a few people have been looking at it, if not tried it yet.
#2
10/06/2011 (7:07 am)
From what I read, It only exports a Mesh?
So no way to setup collision without using Visibile mesh.
Both good and bad I'd say for that one thing.
#3
10/06/2011 (9:54 am)
John, you may not be able to set collision inside Urban pad but nothing stops you from importing into a 3d modeling package and building your own collision meshes and exporting to T3d. Urban pad is not a one stop shop in this manner. Personally though i much perfer ghost town to Urban pad. Plus Ghost town is free :)
#4
10/28/2011 (2:07 pm)
you can just set the collision == texture mesh in game and will work ok