HD images in GUI
by Luis E Pabon · in iTorque 2D · 10/01/2011 (9:35 pm) · 3 replies
I'm upgrading my projects to 1.5, and loving the new Universal system. The tutorial didn't make it clear if the images in the GUI can be set to work like that. I gave it a quick try, but it didn't work. Does it work in some other way, or should I build a separate GUI for HD use?
Sorry if this has been asked already. I quick search didn't make any threads pop up.
Sorry if this has been asked already. I quick search didn't make any threads pop up.
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#2
Thanks for the prompt reply. :)
10/01/2011 (11:05 pm)
I see. I guess that I can make a sprite-based GUI like you say, or have separate GUI files, and use the device type variables you guys added.Thanks for the prompt reply. :)
#3
Marked as Solved.
10/02/2011 (11:29 pm)
Sweet, it worked! Now I have two ways to use Unified GUIs, each one useful in its own way. I think I'll make a resource later if I have the time, since I think the alternate method is easier for games with camera movement.Marked as Solved.
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