Game Development Community

HD images in GUI

by Luis E Pabon · in iTorque 2D · 10/01/2011 (9:35 pm) · 3 replies

I'm upgrading my projects to 1.5, and loving the new Universal system. The tutorial didn't make it clear if the images in the GUI can be set to work like that. I gave it a quick try, but it didn't work. Does it work in some other way, or should I build a separate GUI for HD use?

Sorry if this has been asked already. I quick search didn't make any threads pop up.

#1
10/01/2011 (10:58 pm)
GUIs do not have the HD image support. You can create guis via sprites though, like in the Feature Demo, to make use of the HD image support.
#2
10/01/2011 (11:05 pm)
I see. I guess that I can make a sprite-based GUI like you say, or have separate GUI files, and use the device type variables you guys added.

Thanks for the prompt reply. :)
#3
10/02/2011 (11:29 pm)
Sweet, it worked! Now I have two ways to use Unified GUIs, each one useful in its own way. I think I'll make a resource later if I have the time, since I think the alternate method is easier for games with camera movement.

Marked as Solved.