Dear T2D, Please Give me Lightmaps for Christmas!
by Charlie Patterson · in Torque Game Builder · 09/23/2011 (6:10 pm) · 9 replies
I saw these images on the Spelunky 2 blog. It's a 2D game but they use 3D tricks such as normal maps and lighting. Now I must have.
mossmouth.com/forums/index.php?topic=1016.msg30804#msg30804
Seems like a great idea to use the OpenGL abilities even in 2D.


mossmouth.com/forums/index.php?topic=1016.msg30804#msg30804
Seems like a great idea to use the OpenGL abilities even in 2D.


#2
09/24/2011 (2:24 pm)
The only simliarity TX and T2D share is the editor interface. They're two completely different engines written on different frameworks. We're not forgetting about T2D, we're about to begin work on a 1.7.6 update.
#4
09/25/2011 (11:43 am)
1.7.6 is going to be purely bugfixes and some improvements ported from iT2D, no new features.
#5
http://www.garagegames.com/community/forums/viewthread/119671
09/25/2011 (11:57 am)
I think that this should help you:http://www.garagegames.com/community/forums/viewthread/119671
#6
09/25/2011 (12:19 pm)
@Scott: And you're already working on it?
#8
09/26/2011 (8:52 am)
There are tons of great tiny features worth being added, but I prefer to see old bugs fixed first.
#9
09/28/2011 (11:15 am)
@Scott, thank you for clearing up my understanding of torqueX, and development on t2d.
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