Recommended Texture sizes
by Hugo Munoz · in iTorque 2D · 09/18/2011 (10:36 am) · 3 replies
Hi guys, Im working on a platformer game for ipad, currently I have some big spritesheets for my characters, let's say 1860 per 1800. The game works fine on the simulator and desktop app but on the device it crashes, so I want to know which is the maximum "safe" size for my sprite sheets.
Also I know that I have to compress it on PVR and all the images must be POW of 2, but before doing all that I want to make sure I have my textures (PNG's) on a safe size for the device.
Thanks in advance
Hugo.
Also I know that I have to compress it on PVR and all the images must be POW of 2, but before doing all that I want to make sure I have my textures (PNG's) on a safe size for the device.
Thanks in advance
Hugo.
About the author
Torque Owner Scott Wilson-Billing
MeYuMe
Have to remember that iPad 1 is the WORST device of the lot out of (3GS, IPhone4, iPad1 and iPad2). It has the same amount of RAM as a 3GS but has to push around 4x as many pixels.
You should really split your sprite sheets into small chunks and have on-demand datablock loading.