Help with T3D dismemberment and decapitation body part
by Kory Imaginism · in Torque 3D Beginner · 09/11/2011 (5:30 pm) · 4 replies
I was wondering how do I add dismemberment and decapitation body parts in T3D like Cod 5 WORLD OF WAR - Nazi ZombieI seen someone did a videowith the dismemberment and decapitation body part is this done in the animation or in the script code.
thanks for the help in advance
Kory James
thanks for the help in advance
Kory James
#3
09/15/2011 (3:29 pm)
Mesh hiding works. Create your mesh in two pieces than hide the "dismembered" piece of the mesh when it takes the damage/damage type you want. you can even spawn the dismembered limb when it detaches near the dismemberment and add some ragdoll physics to it for some interesting images.
#4
Adding ragdoll physics might be the challenge there - have to add PhysX or Bullet into the mix and from there it gets hairy.
09/23/2011 (1:02 pm)
Yup - and there's a series of resources on building destructables in script. Basically, you set your players up as destructables and when they're "destroyed" you let the scripts do the magic of hiding the player model and replacing it with pieces....Adding ragdoll physics might be the challenge there - have to add PhysX or Bullet into the mix and from there it gets hairy.
Torque Owner Caleb
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I'm sorry I don't have any example code to share but like I said, this is just how I've been thinking of doing this. If you ever get it figured out then you know of at least one other person around here that wouldn't mind a resource on it. :)