Vehicle compenetration problems
by Alessandro · in Torque 3D Professional · 09/11/2011 (9:56 am) · 3 replies
Hello,
I was doing some tests for my game and I found a terrible problem:
CHeetar vehicle goes inside other static meshes! COmpenetration problems.
I red in old forum posts (2003) that other people found a similar problem, but I was thinking that now, in 2011, this problem was solved.
I even tried to work with datablock and collision properties and physics interation resolver, but nothing changed.
Wrong wrong? Did I use default Cheetar vehicle in a wrong way (default params)?
Please help me!
THank you for your help!!
I was doing some tests for my game and I found a terrible problem:
CHeetar vehicle goes inside other static meshes! COmpenetration problems.
I red in old forum posts (2003) that other people found a similar problem, but I was thinking that now, in 2011, this problem was solved.
I even tried to work with datablock and collision properties and physics interation resolver, but nothing changed.
Wrong wrong? Did I use default Cheetar vehicle in a wrong way (default params)?
Please help me!
THank you for your help!!
#2
Players will collide with it, but Projectiles dont.
The old buggy vehicle doesn't seem to have these problems.
09/12/2011 (12:32 am)
The Cheetah has a few problems with its collisions, maybe because it uses a concave mesh.Players will collide with it, but Projectiles dont.
The old buggy vehicle doesn't seem to have these problems.
#3
Isn't there somewhere a rady-to-go vehicle model I can use to be sure Torque works WELL with vehicles?
09/12/2011 (9:59 am)
I tried the buggy also and, even if it seems ok against models, it penetrated the terrain during a "crash test" against such models.Isn't there somewhere a rady-to-go vehicle model I can use to be sure Torque works WELL with vehicles?
Torque 3D Owner Christopher Tauscher
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