Game Development Community

Finding people in Think Tanks...

by Medvd · in ThinkTanks · 09/14/2003 (8:17 am) · 100 replies

Sometimes you need to find someone in
the game,buthe/she disappered...
Type name/nik here and if someone see him/her-just say them about this thread...
So,i try to find Dallas-if someone see him-send him here,please...

About the author

Recent Threads

  • Army
  • Page «Previous 1 2 3 4 5 Last »
    #1
    09/14/2003 (1:05 pm)
    Marco
    #2
    09/14/2003 (2:34 pm)
    Polo.
    #3
    09/14/2003 (2:45 pm)
    Marco
    #4
    09/14/2003 (5:45 pm)
    Polo..............
    #5
    09/14/2003 (7:41 pm)
    Well. This seems good.
    GO TO MY SITE!!! WOO
    www.geocities.com/nathan_ttfs

    No polo's. Just info.


    Nathan Gibney
    "lol"
    #6
    09/15/2003 (12:27 am)
    Nathan.. did you mean... Marco?


    Tank Dork
    #7
    09/15/2003 (1:13 am)
    Yes Nathan, do follow protocol. Nice site btw!

    Polo?
    #8
    09/15/2003 (3:56 am)
    Marco Polo
    www.silk-road.com/images/marcoimg.jpg
    Quote:When a man is riding through this desert by night and for some reason -falling asleep or anything else -he gets separated from his companions and wants to rejoin them, he hears spirit voices talking to him as if they were his companions, sometimes even calling him by name. Often these voices lure him away from the path and he never finds it again, and many travelers have got lost and died because of this. Sometimes in the night travelers hear a noise like the clatter of a great company of riders away from the road; if they believe that these are some of their own company and head for the noise, they find themselves in deep trouble when daylight comes and they realize their mistake. There were some who, in crossing the desert, have been a host of men coming towards them and, suspecting that they were robbers, returning, they have gone hopelessly astray....Even by daylight men hear these spirit voices, and often you fancy you are listening to the strains of many instruments, especially drums, and the clash of arms. For this reason bands of travelers make a point of keeping very close together. Before they go to sleep they set up a sign pointing in the direction in which they have to travel, and round the necks of all their beasts they fasten little bells, so that by listening to the sound they may prevent them from straying off the path."



    Marco!


    Tank Dork
    #9
    09/15/2003 (4:19 am)
    Dork, I had that in my repertoire for next. Damn!

    Polo!
    #10
    09/15/2003 (5:31 am)
    ROFL.. I was just thinking of doing that!

    M A R C O!

    Tank Dork
    #11
    09/15/2003 (7:09 am)
    P O L O
    #12
    09/15/2003 (8:20 am)
    M A R C O!
    #13
    09/15/2003 (8:22 am)
    O C R A M!

    dam, I mean

    R A M C O

    dam, I'll get it right

    P O L O!

    not right either,

    M A R C O!

    wow this game sure is tough.

    P O L O?
    #14
    09/15/2003 (2:56 pm)
    MARCO!
    #15
    09/15/2003 (3:08 pm)
    POLO!

    Tank Dork
    #16
    09/15/2003 (3:22 pm)
    MARCO!
    #17
    09/15/2003 (4:21 pm)
    (scratches head, wonders off)
    #18
    09/16/2003 (12:34 pm)
    C'mon dummes, don't mess the thread up like this... POLO!! Polopolopolopolopolo!
    #19
    09/16/2003 (1:09 pm)
    MARCO!
    FP
    #20
    09/16/2003 (1:17 pm)
    POLO!!!
    A COOL PROM
    A COLOR MOP
    A PC LO ROOM
    CRAP LO MOO
    MOLAR COOP
    MOOLA CROP
    MORAL COOP
    PAR LOCO OM

    Quote:Loco: Slang. To make insane; craze.
    [Spanish, crazy, possibly from Arabic lawq', foolish, feminine sing. of 'alwaq, from lqa, to soften. See lwq in Semitic Roots.]

    Quote:Om: A river, about 724 km (450 mi) long, of south-central Russia flowing westward to join the Irtysh River at Omsk
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