Game Development Community

Pacific demo

by Limdorn · in Torque 3D Professional · 09/09/2011 (4:01 pm) · 6 replies

Hi people. :)
I´m trying to compile the pacific demo but show the next...


1>LINK : fatal error LNK1104: cannot open file 'PhysXCooking.lib'
========== Build: 0 succeeded, 1 failed, 16 up-to-date, 0 skipped ==========

What I need to do?

thanks

#1
09/09/2011 (5:26 pm)
Make sure you have the PhysX SDK, v2.8.4.5, installed.
#2
09/13/2011 (1:21 am)
Thanks.
Now with PhysX SDK I can compile the project but when I want to "Start without Debugging" appeared "Unable to start program `C:\Torque\Torque 3D Pro 1.1\My Projects\Pacific\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiles/Debug.Win32/nxCharacter_DEGUB.lib´"

What happened now?

Sorry to my english but I´m spanish.
#3
10/04/2011 (1:15 am)
Nobody know anything?
#4
10/04/2011 (4:32 am)
Are you trying to start the correct project in the group of projects?
Need more info..

Using compiler? VC++ / commandline / toolbox?
Which project do you have set as default startup proj in VC++?
etc... :)

Just from those lines it looks like you are trying to run the Lib
not the final application?
#5
10/04/2011 (1:28 pm)
I use the pacific demo and I compile with Visual C++ 2010 express.
I eliminate in my project solution , in Engine\T3D\physics, the folder physx.
Now I can compile but in game don´t appeared barrels,cloth,bridge ...

What happened and how I can resolt?
#6
10/05/2011 (2:48 am)
Well, if you remove the T3D\physics files in the project
You no longer have physics code for the engine...
Thats not a fix.

It looks like your having an issue with the settings for the 2010
projects. ReStore the \physics files, recompile, then run it
from the folder (your executeable) instead. See if it runs then.

I don't use 2010, so not sure where the settings are incorrect in yours
to run it "Start without Debugging". Something is most likely wrong
in how you hace your main settings for starting the application.