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Is there any solution for loading resource in background?

by Allan.lee · in Torque 3D Professional · 09/06/2011 (6:18 am) · 1 replies

Hi, everyone, Is there any solution for loading resource in background?
I want to load a large scene which takes up to much memory in background thread. I have parsed the mis file to a quad-tree data structure, now I want to load these SceneObjects in the quad-tree node which collide with frustum, but it seems there are a lot of problems with multithreading. Is there anybody have done that and could give me a favor.

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#1
09/12/2011 (12:44 pm)
Not sure this is exactly what you need but on a game that used TGEA my job was terrain and I spent alot of time with ATLAS. ATLAS used several different loader threads to load the terrain once the basic initialization was complete. If you have a copy of TGEA you might look there as an example of how you might approach this.