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How to export animation data to the engine?

by Diogo Cantarini · in Technical Issues · 09/13/2003 (9:28 pm) · 2 replies

Hello!

I am envolved in a game project as a 3d artist, but we're stucked in a stage of the development for a long time...
The problem is, how to export rotation, movement and scaling data from 3dsmax animations in ascii format that could be understood by the engine. (blitz3d)
We tried VUE renderer file and MAXSCRIPT. the second type showed to be the best way but we're still not able to export more than one frame per time... only the first frame is computed.
Any help is highly welcome
thanks for your attention! :-)

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#1
09/13/2003 (10:30 pm)
Hhmmm... Someone may know the answer, but odds are much better for you to go to some blitz3D forums and ask. Most here use Torque.

Good luck. :-)

-EricF
#2
09/28/2003 (11:08 am)
Thanks Eric. I'll try blitz3d forums.
:-)