Game Development Community

Animation Issue

by Howard Dortch · in Torque 3D Professional · 08/30/2011 (7:58 am) · 2 replies

I have a character that walks. The character walks up a hill. As the hill gets steeper the character walk animation stops ( I assume here the vert angle in the datablock triggers ) The problem is if the user holds down the W key ( forward ) the player will be standing in root pose and go on up the hill, sliding up or across.
I have changed the values for the power, mass etc and can't prevent this action. Can some one help me with values that I need set to make the player forward motion stop when the vertical angle limit is reached?

#1
09/15/2011 (4:32 pm)
Bump... anyone have this issue?
#2
09/15/2011 (9:45 pm)
That almost sounds like a problem with aircontrol to me. I'd take a look at disabling that. Air control adds a force along your movement vector when you are in the air (basically allows you to jump and press forward to move). It's a leftover from the jetpack coding. I'd try setting it to 0 (which stops midair movement) and see if your player still has that issue. I don't have air control in my game, and I haven't notice that problem. Hope that helps.

-Walker