Game Development Community

Is the script easy to get decompiled???? is it safe ???

by Kevin · in Torque Game Engine · 09/13/2003 (12:57 pm) · 2 replies

Hi, i want to know if the scripts are easy to get decompiled.

I am going to be using the esellerate system to sell my game. They have this integrated system which i could make the payment system inside my game. Then the game could check for validation.

I think the best way to do it is to call the payment functions through the console. But if anyone could change the script then it wouldn't be safe at all.

if have anyone have some ideas or anyone who are using esellerate systems, please help me.


thanks, Kevin

#1
09/13/2003 (1:42 pm)
Well, if you have commandline access to the server, it's quite simple to override functions, but as for looking at existing ones, that's a little more difficult. Just try opening the .dso files with a text or hex editor and see what you come up with. I don't remember them being all that encrypted, however.
#2
09/13/2003 (1:51 pm)
You will want to use an e-commerce/DRM system like GarageGames' Ignition to sell your product; don't rely on TorqueScript for any sort of secure operation like that.