Unity 3d or Torque
by Derrick Gremillion · in General Discussion · 08/26/2011 (9:42 pm) · 4 replies
Wondering what you guys think about using Unity over Torque to make a game like this https://market.android.com/details?id=com.psycraft.cosmicdestroyer
It has multi touch to shoot rockets to the touch position
Cosmic Destroyer
It has multi touch to shoot rockets to the touch position
Cosmic Destroyer
#2
08/27/2011 (1:49 am)
He can easily port his android games to iphone in unity3d.it will save money and time.do not know about performance but it seems itorque's grafics is lot better than unity.and in unity u will want to use addons for different purpose.so unity license price+add ons price=expensive.but it will save u r time
#3
In fact, when 1.5 ships you will have an even easier time creating a game like that. The demos will ship with a lot of sample code that shows you how to create a game like that. If you have the artwork, you could have a prototype up and running within a day.
Again, iTorque does not provide the Android solution. However, you could knock out the iOS version using iT2D then porting to Android using another engine. While the script code will not move over, the design and logic will already be worked through. The hardest part of making a game is not the coding. It's the designing, balancing, polishing, art tuning and making a final version. Once you have a complete game, porting is going to be quite simple. Just look at how fast the developers of Angry Birds move to other platforms. They probably ended up rewriting a lot of code, but their speed was amazing.
08/27/2011 (7:56 am)
I'll chime in to confirm some opinions. If you want to port to Android, you will not be able to use Torque. For iOS, you will be better off using iTorque 2D. It handles 2D a lot better and contains a suite of tools dedicated to that system.In fact, when 1.5 ships you will have an even easier time creating a game like that. The demos will ship with a lot of sample code that shows you how to create a game like that. If you have the artwork, you could have a prototype up and running within a day.
Again, iTorque does not provide the Android solution. However, you could knock out the iOS version using iT2D then porting to Android using another engine. While the script code will not move over, the design and logic will already be worked through. The hardest part of making a game is not the coding. It's the designing, balancing, polishing, art tuning and making a final version. Once you have a complete game, porting is going to be quite simple. Just look at how fast the developers of Angry Birds move to other platforms. They probably ended up rewriting a lot of code, but their speed was amazing.
#4
09/12/2011 (11:50 pm)
What a pity! If Torque support android platform, I'm sure a lot of people will buy it.
Torque Owner Andrea Farid Marsili
Footprint Games