ok it complies, Now what? (NOOB questions)
by David froberg · in Torque Game Builder · 08/21/2011 (3:18 pm) · 5 replies
I got VS2008 up and running and I can compile the solution, But how does my game get in there? How do I get from pressing play in TGB to compiled executable with a collection of files I can put on another computer? all I seem to have now is the engine.
thanks for your time,
David
thanks for your time,
David
#2
(after VS2008 was installed and I got compiled the torque SDK "solution" once)
Opened my project in TGB.
Under File clicked "build project", the dialog box appears and I put it in a new place. The executable was there.
Seems obvious in hindsight, oops.
is this what you mean?
08/21/2011 (5:46 pm)
hmm ok Here is what I did for those Noobs that follow:(after VS2008 was installed and I got compiled the torque SDK "solution" once)
Opened my project in TGB.
Under File clicked "build project", the dialog box appears and I put it in a new place. The executable was there.
Seems obvious in hindsight, oops.
is this what you mean?
#3
Sorry for all the noob questions, but I'm trying to have a simple game with someone in it as a birthday present by the end of this week. Ordinarily I'd putter around and try to figure it out myself.
Thanks for your time!
PS If I had a question about how to restart gameplay (after game over for example). Where should I post it, or where in the manual could I find an example?
08/21/2011 (8:27 pm)
I have another question, Does the game engine use the DSO files or do they get incorporated into the executable (or DLls)? What needs to be given out to the other computers? Is there a section about how the engine and the script files interact?Sorry for all the noob questions, but I'm trying to have a simple game with someone in it as a birthday present by the end of this week. Ordinarily I'd putter around and try to figure it out myself.
Thanks for your time!
PS If I had a question about how to restart gameplay (after game over for example). Where should I post it, or where in the manual could I find an example?
#4
If you search for switching levels, you should find a number of topics discussing how to do it.
09/02/2011 (12:30 pm)
The DSO's are the compiled script files. You will need to include them with your game when you package it for release.If you search for switching levels, you should find a number of topics discussing how to do it.
#5
I had a problem where the scene level with quit, play again, high score etc... wouldn't ever run. I still have it I guess, I dropped that approach to get something out on time. Hopefully this week I'll go back and try to workout what went wrong.
If I find a problem with the tutorial (looks like a version error on the script examples), who should I send it to?
09/04/2011 (1:04 am)
Thanks!I had a problem where the scene level with quit, play again, high score etc... wouldn't ever run. I still have it I guess, I dropped that approach to get something out on time. Hopefully this week I'll go back and try to workout what went wrong.
If I find a problem with the tutorial (looks like a version error on the script examples), who should I send it to?
Employee Michael Perry
ZombieShortbus
When you create a new project, you are given the option to copy the executable with it. That will add the newly compiled .exe to your game folder.