Do you think i`m good at this game
by Cowboy · in ThinkTanks · 09/12/2003 (9:31 pm) · 71 replies
Hey all
i was woundering how good i am at this game and well its hard to rate your self so what ya think
out of 20. 20 being dan mcdonald
and 1 being mal bot
for battlemode(if you've played me)
thanks
cowboy
i was woundering how good i am at this game and well its hard to rate your self so what ya think
out of 20. 20 being dan mcdonald
and 1 being mal bot
for battlemode(if you've played me)
thanks
cowboy
About the author
#42
09/15/2003 (11:11 am)
I'm happy to be on a list, too, other than the list of known communists I was on in high school. Dunno if I'd rate myself as high as 16, but we're our own harshest critics. :) Now, ranked as a 16 in how well I create myself to be a target to distract the opposing team in scrum, maybe that works. :D
#43
09/15/2003 (12:14 pm)
Me, ? Filbert!
#44
were you been hiding anyways Mac you can't avoid me any longer...
U WILL PERISH!
09/15/2003 (12:22 pm)
Dan (Ronald)Mac donald can only win by killing demos and bots. I battle toe 2 toe combat which some people call silly raming . If you can't handle the heat stay out the battle field :) cheerswere you been hiding anyways Mac you can't avoid me any longer...
U WILL PERISH!
#45
how much damage you also take ramming
and i think we all should have a fun game some time
(oh and dan can w in without the bots)
~cowboy~
09/15/2003 (2:36 pm)
Tankster ramming is ok but is easy for ppl with driving skills to get away the shoot on turns i've killed more rammers by a single turn and shoot then any other way mind you are the best of the rammers but i don't think any rammers can kill a good player 2 times in a row do tohow much damage you also take ramming
and i think we all should have a fun game some time
(oh and dan can w in without the bots)
~cowboy~
#47
Ben(SA) - wanting to fight #1 Tankster
09/15/2003 (6:48 pm)
Ramming works fine on demos, but otherwise...Ben(SA) - wanting to fight #1 Tankster
#48
i much prefer dodging and shooting on turns and stuff
oh and i got to new good plays to tell ya about
pud~seems to behind you every time your wounded but always gets a good score
jerry~all around good player
cowboy
09/15/2003 (7:31 pm)
Well fought tankster today i joined in hlaf way throught just to watch becouse im hella sick and can't see the screen right but i ended up fighting any ways for fun adn i am not impressed with the tanksters ramming it worked good vs all those newbies there but and easly be reversed and you can never get 2 good players in a row.i much prefer dodging and shooting on turns and stuff
oh and i got to new good plays to tell ya about
pud~seems to behind you every time your wounded but always gets a good score
jerry~all around good player
cowboy
#49
I like sneaing up on people when they aren't using their radar and getting off 2 rounds into their back before the manage to turn around, this method works great with demos. Sometimes they try to run away, i chase them down for a kill, part of the reason i love the light. This strategy can be hard, however, if you are too focused on the person you are chasing. The most wonderful thing for a 2/3 dead player is too find someone chasing another wounded player and chase the follower. You shoot them and they are too busy kill the person in front of them that you can kill them and then kill the person they were chasing for two free kills. I feel like my main problems are taking on people for revenge and getting either killed or extremely wounded. I have also found that whilst feuds satisfy a certain vindictiveness in my personality, they are generally very bad for your score, because you both stay around 0. The best method is to just hang out until someone wounded comes by, and then take'em out. My other favorite method is sniping. On several occaisions i have taken out people from across the map, or engaged in fierce "sniper duels". I have often managed to take out people with twice my health, by dodging bullets and aiming very quickly. FP last evening i remember when we were on the 24 square map and i took you out from about 1000 light tank lengths away. The last strategy i will reveal is one that works best in frantic, and especially good with bots, is to sit on the top of an incline. When people come up, you fire rapidly and boot them off the edge. For most people it is hard to reaim and you can do this several times.
Tanky you spelled perish parish, parish is some weird religious thing, perish is die.
*
09/15/2003 (7:56 pm)
Wow, a 16 thanks LC50! WooHoo!I like sneaing up on people when they aren't using their radar and getting off 2 rounds into their back before the manage to turn around, this method works great with demos. Sometimes they try to run away, i chase them down for a kill, part of the reason i love the light. This strategy can be hard, however, if you are too focused on the person you are chasing. The most wonderful thing for a 2/3 dead player is too find someone chasing another wounded player and chase the follower. You shoot them and they are too busy kill the person in front of them that you can kill them and then kill the person they were chasing for two free kills. I feel like my main problems are taking on people for revenge and getting either killed or extremely wounded. I have also found that whilst feuds satisfy a certain vindictiveness in my personality, they are generally very bad for your score, because you both stay around 0. The best method is to just hang out until someone wounded comes by, and then take'em out. My other favorite method is sniping. On several occaisions i have taken out people from across the map, or engaged in fierce "sniper duels". I have often managed to take out people with twice my health, by dodging bullets and aiming very quickly. FP last evening i remember when we were on the 24 square map and i took you out from about 1000 light tank lengths away. The last strategy i will reveal is one that works best in frantic, and especially good with bots, is to sit on the top of an incline. When people come up, you fire rapidly and boot them off the edge. For most people it is hard to reaim and you can do this several times.
Tanky you spelled perish parish, parish is some weird religious thing, perish is die.
*
#50
thanks for the correction Asterisk...
Cowboy I would have played you again but I had a real game to attend
Phsyco Scrum!
PS winning isn't everything
ITS EVERYTHING!
GO RAIDERS!
Ben Bring it on!
09/15/2003 (9:46 pm)
Battle mode is for newbies its a childs game, real men play scrum!thanks for the correction Asterisk...
Cowboy I would have played you again but I had a real game to attend
Phsyco Scrum!
PS winning isn't everything
ITS EVERYTHING!
GO RAIDERS!
Ben Bring it on!
#51
Then the rammer runs off and waits for other tanks to get Smokey again and repeats the process. To a skilled player this play style is crude and pathetic. While it is a good tactic for new players to employ as they work on improving their aim and driving abilities, it is very sad to see long time players employing, even perfecting this amateur style of play.
Fortunately, because of the fact that ramming guarantees you will be loosing heath in an engagement there is only so much potential in the style. The style of play that cowpoke employs, out turning, faking left - going right etc. Is a much more professional style, good players can take out a tank and only get hit once or twice. It's not uncommon to see a player of this style go into a 3 tank battle and take out all three tanks and live to fight some more. Because cowpoke's style does not inherently include getting damaged the killing potential of someone using his style is much greater then that of a rammers.
People who do not learn the strategies of driving and shooting are often destined to become scrum players, as the general skill of the TT community increases (and it is rapidly, there are a number of players who are easily as good as me these days, maybe even better) the rammers chances of success diminish.
09/15/2003 (9:58 pm)
I would like to post my feelings on the ramming technique. First of all it is a very basic technique. All one must do to be a half decent rammer is drive up to a tank head to head and unload your clips as fast as possible. Whoever started the exchange with less health will be the looser. Their is absolutely no technique to this type of play, and as cowpoke points out, the best you can hope to do is kill one tank before you die. That is if both tanks start out with similar health. To offset this deficit in their playing ability, rammers will often stay off to the side during a fight and then go ram a heavily smoking player and finish them off before the smoker can do much damage. Then the rammer runs off and waits for other tanks to get Smokey again and repeats the process. To a skilled player this play style is crude and pathetic. While it is a good tactic for new players to employ as they work on improving their aim and driving abilities, it is very sad to see long time players employing, even perfecting this amateur style of play.
Fortunately, because of the fact that ramming guarantees you will be loosing heath in an engagement there is only so much potential in the style. The style of play that cowpoke employs, out turning, faking left - going right etc. Is a much more professional style, good players can take out a tank and only get hit once or twice. It's not uncommon to see a player of this style go into a 3 tank battle and take out all three tanks and live to fight some more. Because cowpoke's style does not inherently include getting damaged the killing potential of someone using his style is much greater then that of a rammers.
People who do not learn the strategies of driving and shooting are often destined to become scrum players, as the general skill of the TT community increases (and it is rapidly, there are a number of players who are easily as good as me these days, maybe even better) the rammers chances of success diminish.
#52
Scrum players are the most strategic player in the game not only are they trying to kill you but you also have the job of trying to score a goal while five other players are madly chasing you and shooting at your tank. The mindless playing of battle mode is nothing but mire child's play that is why most newbie's pick this as the game of choice.
In a nutshell ramming is another strategic form, which is used by players who have already mastered the dodging, aiming, faking ECT.
The art of ramming will never diminish
09/15/2003 (10:17 pm)
Everyone is entitled to there own opinion but if you can ram, dodge, aim, and drive then that puts the player above the rest. Good players can ram and then dodge to go find a health packet. Everyone has there own style. Toe-to-Toe battle is the most heroic way to fight. Running away is what has been always known as a chicken.Scrum players are the most strategic player in the game not only are they trying to kill you but you also have the job of trying to score a goal while five other players are madly chasing you and shooting at your tank. The mindless playing of battle mode is nothing but mire child's play that is why most newbie's pick this as the game of choice.
In a nutshell ramming is another strategic form, which is used by players who have already mastered the dodging, aiming, faking ECT.
The art of ramming will never diminish
#53
Much like dogfighters of old, the skilled duelist (driver/shooter) does anything to keep his window of engagement with his opponent open while simultaneously closing his opponents so they don't have a shot. Tricking an opponent into driving right in front of you with his back exposed is one of the purest kills in this type of combat. These duels tend to last a little longer the "rammer fight" since each player rounds must be skillfully fired in order for them to land.
When an opponent bests his foe it is because he was the more skillful of the two, often a heavily smoking duelist can take out a fresh tank if they play the field correctly. In a ramming fight the person who is more damaged looses every time. There's no potential for skill, no finesse, no tactics to be employed. Engaging another duelist in a one on one battle is like engaging in a dance to the death. I will often sit back and watch two dualists going at it, it's a pleasure to watch them turning, bumping, stopping starting, faking one way and going the other as their opponent fly's right by.
Ramming heroic? Maybe, but in a big stupid brawny kind of way that requires no practice, no training and very little technique. In the end a good dualist will defeat and excellent rammer and an excellent dualist will win every time. This is because in order for ramming to work, the rammer must be able to connect with the front their opponent's tank. Because of their superior driving skills the duelist will evade the rammer. Occasionally the rammer will succeed, yes, but over the course of the match the duelist will gradually increase their lead over the rammer.
09/15/2003 (11:05 pm)
Unfortunately I don't think many skilled players will agree with you. There are few things as enjoyable in ThinkTanks as engaging in a duel with another talented driver/shooter.Much like dogfighters of old, the skilled duelist (driver/shooter) does anything to keep his window of engagement with his opponent open while simultaneously closing his opponents so they don't have a shot. Tricking an opponent into driving right in front of you with his back exposed is one of the purest kills in this type of combat. These duels tend to last a little longer the "rammer fight" since each player rounds must be skillfully fired in order for them to land.
When an opponent bests his foe it is because he was the more skillful of the two, often a heavily smoking duelist can take out a fresh tank if they play the field correctly. In a ramming fight the person who is more damaged looses every time. There's no potential for skill, no finesse, no tactics to be employed. Engaging another duelist in a one on one battle is like engaging in a dance to the death. I will often sit back and watch two dualists going at it, it's a pleasure to watch them turning, bumping, stopping starting, faking one way and going the other as their opponent fly's right by.
Ramming heroic? Maybe, but in a big stupid brawny kind of way that requires no practice, no training and very little technique. In the end a good dualist will defeat and excellent rammer and an excellent dualist will win every time. This is because in order for ramming to work, the rammer must be able to connect with the front their opponent's tank. Because of their superior driving skills the duelist will evade the rammer. Occasionally the rammer will succeed, yes, but over the course of the match the duelist will gradually increase their lead over the rammer.
#54
Much like dogfighters of old, the skilled duelist (driver/shooter) does anything to keep his window of engagement with his opponent open while simultaneously closing his opponents so they don't have a shot. Tricking an opponent into driving right in front of you with his back exposed is one of the purest kills in this type of combat. These duels tend to last a little longer the "rammer fight" since each player rounds must be skillfully fired in order for them to land.
When an opponent bests his foe it is because he was the more skillful of the two, often a heavily smoking duelist can take out a fresh tank if they play the field correctly. In a ramming fight the person who is more damaged looses every time. There's no potential for skill, no finesse, no tactics to be employed. Engaging another duelist in a one on one battle is like engaging in a dance to the death. I will often sit back and watch two dualists going at it, it's a pleasure to watch them turning, bumping, stopping starting, faking one way and going the other as their opponent fly's right by.
Ramming heroic? Maybe, but in a big stupid brawny kind of way that requires no practice, no training and very little technique. In the end a good dualist will defeat and excellent rammer and an excellent dualist will win every time. This is because in order for ramming to work, the rammer must be able to connect with the front their opponent's tank. Because of their superior driving skills the duelist will evade the rammer. Occasionally the rammer will succeed, yes, but over the course of the match the duelist will gradually increase their lead over the rammer.
09/15/2003 (11:09 pm)
Unfortunately I don't think many skilled players will agree with you. There are few things as enjoyable in ThinkTanks as engaging in a duel with another talented driver/shooter.Much like dogfighters of old, the skilled duelist (driver/shooter) does anything to keep his window of engagement with his opponent open while simultaneously closing his opponents so they don't have a shot. Tricking an opponent into driving right in front of you with his back exposed is one of the purest kills in this type of combat. These duels tend to last a little longer the "rammer fight" since each player rounds must be skillfully fired in order for them to land.
When an opponent bests his foe it is because he was the more skillful of the two, often a heavily smoking duelist can take out a fresh tank if they play the field correctly. In a ramming fight the person who is more damaged looses every time. There's no potential for skill, no finesse, no tactics to be employed. Engaging another duelist in a one on one battle is like engaging in a dance to the death. I will often sit back and watch two dualists going at it, it's a pleasure to watch them turning, bumping, stopping starting, faking one way and going the other as their opponent fly's right by.
Ramming heroic? Maybe, but in a big stupid brawny kind of way that requires no practice, no training and very little technique. In the end a good dualist will defeat and excellent rammer and an excellent dualist will win every time. This is because in order for ramming to work, the rammer must be able to connect with the front their opponent's tank. Because of their superior driving skills the duelist will evade the rammer. Occasionally the rammer will succeed, yes, but over the course of the match the duelist will gradually increase their lead over the rammer.
#55
Scrum requires all the skill of Battlemode and then a whole new set of skills Battlemoders never dream of.
The problem pure battlemoders have is this... a good scrum player can come to battlemode turf and be competative but just being a good battlemoder doesn't make you a competative scrum player.
You can talk about dodging and faking and strategic driving in Battlemode until you are blue in the face but it all boils down to whomever has the best mouse control. The steady hand will put the most shots into their oponent, and thats what kills.
Dan Macdonald is an excellent shot.. he has excellent mouse control. I haven't played *cowboy* in anything but scrum but do not remember him to be an eliminator style player.
As far as ramming is concerned... newby ramming is indeed locking horns and emptying guns.
expert ramming is an aggressive charge designed to intimidate your target while closing in for a skull crunching hit to knock the tank around making it impossible for your victim to aim. This strategy isn't employed every time but is one of many kept in an advanced players arsonal.
Tank Dork
09/15/2003 (11:45 pm)
Dan has some good points. I do not agree with him on scrum though.Scrum requires all the skill of Battlemode and then a whole new set of skills Battlemoders never dream of.
The problem pure battlemoders have is this... a good scrum player can come to battlemode turf and be competative but just being a good battlemoder doesn't make you a competative scrum player.
You can talk about dodging and faking and strategic driving in Battlemode until you are blue in the face but it all boils down to whomever has the best mouse control. The steady hand will put the most shots into their oponent, and thats what kills.
Dan Macdonald is an excellent shot.. he has excellent mouse control. I haven't played *cowboy* in anything but scrum but do not remember him to be an eliminator style player.
As far as ramming is concerned... newby ramming is indeed locking horns and emptying guns.
expert ramming is an aggressive charge designed to intimidate your target while closing in for a skull crunching hit to knock the tank around making it impossible for your victim to aim. This strategy isn't employed every time but is one of many kept in an advanced players arsonal.
Tank Dork
#56
I disagree. i'm a scrum player. if battlemode didn't exist I wouldn't notice. Just me. Maybe you feel the same way about scrum. I dont really think you know the minds of the skilled players here though. I bet they disagree.
Why don't ya come to another Thurs night scrum game? Then you and Tanky can really talk braggin rights.
What are peoples opinions as to why scrum is a more popular game? It seems battlemode is getting more popular though. Why is that? What do you see happening with CTF as far as popularity?
I notice you playing more too Dan:). I do like to watch you on the field. My bloody nose and all.
You are the battle king no doubt on that but I think TT king is too tough to call.
Az
09/15/2003 (11:55 pm)
Ok point taken Dan.I disagree. i'm a scrum player. if battlemode didn't exist I wouldn't notice. Just me. Maybe you feel the same way about scrum. I dont really think you know the minds of the skilled players here though. I bet they disagree.
Why don't ya come to another Thurs night scrum game? Then you and Tanky can really talk braggin rights.
What are peoples opinions as to why scrum is a more popular game? It seems battlemode is getting more popular though. Why is that? What do you see happening with CTF as far as popularity?
I notice you playing more too Dan:). I do like to watch you on the field. My bloody nose and all.
You are the battle king no doubt on that but I think TT king is too tough to call.
Az
#57
gg
don't take it so hard:)
PS: you are a good writer maybe you should take that up instead of gaming...
Thanks for the 1 on 1 battle
09/16/2003 (12:11 am)
I see after that beaten you just got Dan I hope you change your mind about ramming. I also noticed you were trying it on me. like i said once you have mastered all the other tactics there is nothing left but ramming .gg
don't take it so hard:)
PS: you are a good writer maybe you should take that up instead of gaming...
Thanks for the 1 on 1 battle
#58
I'm noticing as well in playing Z's new mod that there is again a different set of skills that make one good at that gameplay mode. Naturally someone who finds themselves not doing as well in battlemode is going to gravitate toward the only other gameplay mode "scrum".
And yes, ever since Joe went and made some comments about me, I felt I'd better come back and play. Definitely feeling a little rusty, but after last night and tonight (my first nights back in a month or so) I'm starting to feel pretty good. I figure by the end of the week I'll be at full power. At least long enough to pass the torch for battlemode king ;) It would be great if there was some way to officially do it, some tournament, spectated maybe?
It feels good that people respect my battle mode abilities, but I can't keep playing this game forever, and defending my title all the time gets tiring, I kind of miss just being able to go out and play without being some kind of target. I would really like to get all polished up and then have a good round of challenges or something, I have a feeling there are people out there who can beat me fair and square. Then I could just go back to being a good player :)
09/16/2003 (12:15 am)
Eh, I'm no Scrum player, that's for sure. In scum I just end up playing defense, clearing the goal etc because that's all I'm good for. I can't carry the flag to save my life. I wasn't trying to imply that scrum is a lesser game. It's a different game, and what makes someone successful in battle mode is very different then what makes someone successful in scrum. I'm noticing as well in playing Z's new mod that there is again a different set of skills that make one good at that gameplay mode. Naturally someone who finds themselves not doing as well in battlemode is going to gravitate toward the only other gameplay mode "scrum".
And yes, ever since Joe went and made some comments about me, I felt I'd better come back and play. Definitely feeling a little rusty, but after last night and tonight (my first nights back in a month or so) I'm starting to feel pretty good. I figure by the end of the week I'll be at full power. At least long enough to pass the torch for battlemode king ;) It would be great if there was some way to officially do it, some tournament, spectated maybe?
It feels good that people respect my battle mode abilities, but I can't keep playing this game forever, and defending my title all the time gets tiring, I kind of miss just being able to go out and play without being some kind of target. I would really like to get all polished up and then have a good round of challenges or something, I have a feeling there are people out there who can beat me fair and square. Then I could just go back to being a good player :)
#59
At least then we'll know for certain.
Just name a time and I'll provide the place.
I've just gotta watch someone kick Dan's ass.. I've never seen anyone manage it in a truly one on one scenario.
-Z-
09/16/2003 (12:25 am)
Heh.. only one way to solve it.. I'll host a server with no bots and a clean map. The two of you can go at each other fair and square with an observer to adjudicate and bear witness.At least then we'll know for certain.
Just name a time and I'll provide the place.
I've just gotta watch someone kick Dan's ass.. I've never seen anyone manage it in a truly one on one scenario.
-Z-
#60
Ramming: it's not hard to fend off a ramming light in the heavy. When a light is ramming I just back up, "jig and turn"... the light's turning radius is too poor to compensate, and I can easily sink 3 extra shells in the light's rear while they are rotating for the next ram. Occasionally I do get pushed off the edge, but light vs. heavy physics is another discussion entirely.
LC50
09/16/2003 (6:22 am)
Scrum and Battlemode are both awesome; the tankaholic that shuns either only limits his/her fun. Many (hard core scrummers) are quick to point out that scrum adds complexity to battlemode; in general, I agree. Complexity is not always better. However, in scrum, the element of stealth is lacking (it is possible to be stealthy, even in the heavy tank!).Ramming: it's not hard to fend off a ramming light in the heavy. When a light is ramming I just back up, "jig and turn"... the light's turning radius is too poor to compensate, and I can easily sink 3 extra shells in the light's rear while they are rotating for the next ram. Occasionally I do get pushed off the edge, but light vs. heavy physics is another discussion entirely.
LC50
Racer
p.s i was suprised i even got on the list!