Game Development Community

Torque Game Builder Patch Availability?

by Justin Proffitt · in Torque Game Builder · 08/10/2011 (12:49 pm) · 2 replies

I read a very interesting thread about the problems with resource management in torque that can cripple very intense scripts, you can read it here.

It excited me because I am not awesome enough to write my intense scripts in C++ and incidentally I have to create upwards of 10000s of objects for every level in a script that calls dozens of functions and uses dozens of variables (this is a random level generator for deformable terrain), so this would greatly improve my load time. However the author seems to have disappeared along with their patch. I was kind of hoping against hope that someone else might have this patch, or that it might have already been addressed in the last update of torque :/

I suppose I could always translate the main part of my game to C++ later, and probably will have to anyway, but of course it would be nice to enjoy the openness and flexibility of scripts without sacrificing speed : p

Edit: Erm, and I am not intending to smear torque, I love how powerful it is and I don't imagine this would be a problem outside of complex scripts like this.

About the author

I am a college student majoring in physics. As it so happens I like programming, a hobby which extends my profession in web design.


#1
08/10/2011 (1:10 pm)
As far as I know, the improvements that Tom mentioned in that thread or that resource have not been brought into T2D officially. The patch in the resource is C++ code, so if someone still has a copy of somewhere you'll need to upgrade to Pro before they can share it with you and so that you'll be able to recompile the changes from the patch.
#2
08/10/2011 (1:20 pm)
*Nods* Understandable.