Simple Crossbow Animation Hierarchy?
by Charlie Barkley · in General Discussion · 08/01/2011 (12:02 pm) · 4 replies
Hey guys!
I could need some help on the hierarchy while creating a simple crossbow animation!
sadly I couldn't find any easy to understand reference of any other hierarchy of that type.
So I just post mine and hope anybody could fix it up properly.
I just want to make simple shooting animation for a crossbow and applied therefore.
Here is the hierarchy - I made 8 bones along the crossbow arc - and it works fine - just want to export the little sequence now.

I could need some help on the hierarchy while creating a simple crossbow animation!
sadly I couldn't find any easy to understand reference of any other hierarchy of that type.
So I just post mine and hope anybody could fix it up properly.
I just want to make simple shooting animation for a crossbow and applied therefore.
Here is the hierarchy - I made 8 bones along the crossbow arc - and it works fine - just want to export the little sequence now.

#2
08/07/2011 (9:56 am)
still nobody? or dont u guys understand my question?
#3
Artist Documentation
...good luck.
08/09/2011 (3:11 am)
Read up on Exporting a DTS or DSQ from Max....know your pipeline before you start!Artist Documentation
Quote:With those definitions in mind, a 3space shape can be visualized in a hierarchy as follows:
+-base01
+-start01
+-Torso Object Torso with details: 256 64 32
+-Head Object Head with details: 256 64 32
+-Armor Object Armor with details: 256 64
+-ColBox Object ColBox with details: -1
...good luck.
#4
didn't saw that before even tho I'm sure I browsed many
08/11/2011 (7:22 am)
thanks for that Document...didn't saw that before even tho I'm sure I browsed many
Charlie Barkley