Game Development Community

Collision "lag"

by Marton Gyorgy · in Torque 3D Professional · 07/30/2011 (11:32 am) · 1 replies

I am spawning a static shape while playing but for a few seconds my player does not collide with it. Then it starts working as expected. Could someone tell me why?

#1
07/30/2011 (8:41 pm)
Well, what type of collision are you using? Does it have collision geometry or do you use the visible mesh for collision? Is 'Player Step' allowed?

I'm not sure what would cause this, but a little more information is good.... :)