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Terrain: Size and Position

by Thomas Bang · in Torque 3D Professional · 07/30/2011 (11:19 am) · 2 replies

Hi

I have two terrain objects in a mission. Each terrain is completely flat and should have a size of 2048x2048 world units (selected in the editor). The positions are "0 0 0" and "-2048 0 0". But there is a gap between these terrains. It seems, that each terrain has a size of 2047 world units.

Next problem: I want to place the SpawnSphere onto the ground of the terrain. So i used "0 0 0" as positon, but the SpawnSphere is far below the terrain. If i use a z-value of 512, the SpawnSphere is on the ground of the terrain.

Greetings
Thomas

#1
08/01/2011 (1:32 am)
Not sure if this helps or not, but Steve A gave me this bit of info in another thread when I was having problems using the set height tool. 512 is the origin height of terrain. Since I now base my settings off of that I have no problems with set height anymore. Maybe this will help you a little bit with the spawnsphere.
#2
08/01/2011 (6:12 am)
That, and you can always use the drop tool - select your object, position the camera above the spot you like, from the menu select Object>Drop Location>Below Camera, then Ctrl-D to drop the object below the camera. If it doesn't end up on the terrain, select Object>Drop Location>to Terrain and Ctrl-D again....