Game Development Community

From Game Builder to Simulator?

by Charlie Patterson · in iTorque 2D · 07/28/2011 (9:48 am) · 5 replies

I feel pretty dumb right now, but I scanned the docs for pushing my game prototype from iT2D to the iPhone simulator and didn't see this important step. Any hints please?

#1
07/28/2011 (10:20 am)
XCode. Get it, install it, deploy.
#2
07/28/2011 (10:28 am)
Haha. I've got XCode. I seem to be missing something in between iT2D and XCode.

For instance, I run my game in "Torque Game Builder" all the time, and I can "Build Game" from there and show friends on the Mac/PC without having the game builder running. Now I'm in iT2D and I need to ... push ... some ... button or something... ?!

If I just start XCode, it won't understand .cs files and the like.
#3
07/28/2011 (10:41 am)
From the official documentation: Deploying iTorque 2D Game
#4
07/28/2011 (10:52 am)
Thanks boss man!

I had been looking in the docs that came with the download, not the online portion... And now I see that it is in the same place in the downloaded docs. :)
#5
07/29/2011 (12:50 pm)
Cool. Glad it helped =)