Game Development Community

TGB Publishing a Windows game - .Exe Guidelines ?

by Pascal Stiefel · in Torque Game Builder · 07/28/2011 (4:26 am) · 7 replies

When finalizing a TGB game for windows are you allowed to change the TGBGame.exe
as in symbol, description and naming ? If so do i need to use a ressource hacking programm ?

#1
07/28/2011 (6:30 am)
@Pascal - All that you mentioned should be done in the compiler. You can recompile the binary (.exe) with that information.
#2
07/28/2011 (11:58 am)
I'm kind of ashamed to admit that i dont know what a compiler is.
I'm not a programmer and words like
"compiler, recompiling, debugging and source code"
still give me lots of troubles.

#3
07/28/2011 (12:27 pm)
@Pascal - It's OK. What I mean was that the TGBGame.exe is generated from compiling the C++ source code for the game. The application you use to do this is Visual Studio. If you go to the directory where you installed Torque, you can see an engine/compilers directory. There should be a folder for Visual Studio (multiple for different versions).

In Visual Studio, you can modify settings to change the name of the .exe, the icon, the behaviors, etc. This is the best way to go about this task.
#4
07/28/2011 (2:02 pm)
Would C++ Express work as compiler?
#5
07/28/2011 (2:24 pm)
@Pitfall - Yes. That's all you would need.
#6
07/28/2011 (2:48 pm)
'Just a quick note on the VS project versions ; Torque comes with "solutions" (=project files for Visual Studio) for version 9 (VC++ 2008), but if you download the latest one (VC++ Express 2010), it will still open the project provided with TGB and convert it to the newer format without any problem.

Just in case VC++2008 is now buried in the MSDN somewhere never to be found again...

I've been using 2010 with Torque myself (as many other programmers, I suppose), and it does add a few nice things even if you're not going to be doing much in terms of programming.
#7
07/29/2011 (12:40 pm)
I finally broke down and installed VS2010 Express as well, just to start compatibility testing with iTorque 2D. I definitely like it a lot more. Both will work for what you need.