Cost of your talent
by Nauris Krauze · in Game Design and Creative Issues · 09/11/2003 (7:05 am) · 3 replies
I hope my questions arent impolite, however, if music is not only art for you, but business as well, they shouldnt, I think.
*) What is the average cost of loop?
*) Do you charge by seconds or "entities" (songs/melodies)
*) Does price drops if customer buys set of melodies? (in other words, can I have 3 for the price of 2? :P )
*) How long does it usually take? (it might be simply polite to start negotiating some month before the game is supposed to be finished, right?:)
*) I assume that musician would like to play game prior to composing, right?
The reason I asked was that although game we're working on is in its initial stages, its simple enough to hope for release around Christmas. As I assume that you guys might be pretty occupied in that period, I thought it would make sense to ask around before that.
If you feel that such information should not be made public, maybe you can drop a few lines to my mail: most@parks.lv
Best regards,
Nauris
*) What is the average cost of loop?
*) Do you charge by seconds or "entities" (songs/melodies)
*) Does price drops if customer buys set of melodies? (in other words, can I have 3 for the price of 2? :P )
*) How long does it usually take? (it might be simply polite to start negotiating some month before the game is supposed to be finished, right?:)
*) I assume that musician would like to play game prior to composing, right?
The reason I asked was that although game we're working on is in its initial stages, its simple enough to hope for release around Christmas. As I assume that you guys might be pretty occupied in that period, I thought it would make sense to ask around before that.
If you feel that such information should not be made public, maybe you can drop a few lines to my mail: most@parks.lv
Best regards,
Nauris
About the author
Nauris Krauze is 2D designer/illustrator with 10 years experience in game development. Currently art director at 3Nstudio, working on games for social networks, occasionally doing some contract work. Portfolio: http://3nstudio.com/nauris/
#2
Maybe because my "play sessions" were really short: jump in, test sprite, jump out:)
09/12/2003 (12:27 pm)
Thanks Steve, yeah, I just realized that I have never heard music in Ecoheroes:DMaybe because my "play sessions" were really short: jump in, test sprite, jump out:)
#3
Nauris, answers to some of your questions. Usually music is charged per finished minute delivered. Rates are anywhere, but pro rate is $1,000 to $1,500 for the best in the industry. Sound effects are charged each. When it comes to non loop based music (like techno), 4 hrs work for every 30 seconds of music is the average composing time. It's always nice to play a game before writing the music but we are used to doing it with just a picture and some detailed descriptions. I can do an orchestral soundtrack of 60 minutes in 3 to 4 weeks.
10/10/2003 (2:09 am)
Thanks Steve. You are the man! Nauris, answers to some of your questions. Usually music is charged per finished minute delivered. Rates are anywhere, but pro rate is $1,000 to $1,500 for the best in the industry. Sound effects are charged each. When it comes to non loop based music (like techno), 4 hrs work for every 30 seconds of music is the average composing time. It's always nice to play a game before writing the music but we are used to doing it with just a picture and some detailed descriptions. I can do an orchestral soundtrack of 60 minutes in 3 to 4 weeks.
Steve Fletcher
You've never heard the music because I haven't been able to upload the large files (though I'll be able to include them with the game as .ogg files soon), but he's good. And he can compose the music quickly.