Questions about the new GG Art Packs
by Vijay · in General Discussion · 07/27/2011 (3:05 pm) · 3 replies
Hi, I've got both the new art packs (Soldier and Cheetah). Both are really excellent and nicely priced. I have some questions about the included .DAE files. First of all, how are these generated? I'm assuming these assets were built in 3DS Max. Did you simply export the .DAE files directly from Max or did you have to take a different route? Any specific settings that need to be used in this process. I haven't always had consistent results exporting to .DAE and getting them working correctly in T3D so I was curious. Any information on this is appreciated.
#2
does "our version" means "garagegames's" own developed exporter version or Open COLLADA?
which animation of rifle u r calling visibility animation?
07/27/2011 (8:47 pm)
Quote:The only thing our version of the exporter
does "our version" means "garagegames's" own developed exporter version or Open COLLADA?
Quote:our version of the exporter supports standard 3DSMax does not is visibility animation
which animation of rifle u r calling visibility animation?
#3
This has been around since TGE days, but Open COLLADA did not support visibility animation. So we added it in for a very specific feature that was requested for the one demo. It is not a requirement to use any of the art packs.
07/27/2011 (9:21 pm)
@muzaheed - It's a slightly modified Open COLLADA exporter. The animation we are referring to is the muzzle flash. It's a two part animation: on and off. It's triggered by the internal engine if the animation exists. This has been around since TGE days, but Open COLLADA did not support visibility animation. So we added it in for a very specific feature that was requested for the one demo. It is not a requirement to use any of the art packs.
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