T3D 1.1 Final - Fog not loading correct colour - COULD NOT REPLICATE
by BigDaz · in Torque 3D Professional · 07/26/2011 (3:18 pm) · 3 replies
1.1 Final Pro
Platform: Windows 7 64 bit
Target: Editors
Issue: When a mission is loaded the fog colour displayed in the world editor is defualt, not what is saved in the world info.
Steps to Repeat:
1. Start a new world
2. Set fog colour and save world
3. Reload the world
4. See wrong fog colour
When the world is loaded fog is the default white, until I refresh it by selecting fog colour in the options.
Platform: Windows 7 64 bit
Target: Editors
Issue: When a mission is loaded the fog colour displayed in the world editor is defualt, not what is saved in the world info.
Steps to Repeat:
1. Start a new world
2. Set fog colour and save world
3. Reload the world
4. See wrong fog colour
When the world is loaded fog is the default white, until I refresh it by selecting fog colour in the options.
#2
07/26/2011 (5:18 pm)
Is that scattersky? Isn't scattersky supposed to have it's own fog colour - else it won't update fog when using timeOfDay and you'll end up with bright fog at night ...
#3
I've just tried creating a new project and it does it without any modifications with the Empty Terrain mission.
Although not with the Empty Room mission. So maybe it is scattersky related.
07/27/2011 (11:52 am)
It's a new Full project in 1.1 Final. Specifically it's the Empty Terrain mission file. I've just tried creating a new project and it does it without any modifications with the Empty Terrain mission.
Although not with the Empty Room mission. So maybe it is scattersky related.
Torque 3D Owner Christopher Tauscher
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