Game Development Community

Guidelines for publishing a game made with TGB (Solved)

by Pascal Stiefel · in Torque Game Builder · 07/25/2011 (5:05 am) · 3 replies

Im really wondering about the guidelines when publishing a game made with TGB.
In my understanding you need to have the right license as well as
placing the Garage Games & Torque Logo on the beginning spash screen and box artwork.
What else is required for publishing a game made with TGB ?

Also how can i encrypt a game once its finished ? I understand there's a BUILD function
for making a game supposedly ready for publishing in the FILE menu of TGB however in my understanding it leaves all the Art, Music and Script.cs file visible for everyone.

What can i do about this ?

#1
07/25/2011 (6:09 am)
Quote:3.3. Attribution. With respect to any Product that You develop using the Software, You shall:

3.3.1. display the Torque Logo, consistent with the Logo Guidelines, in the start-up sequence of the Product (unless waived by GarageGames);

3.3.2. display in the "About" box or in the credits screen of the Product the text "Powered by Torque [Version]";

3.3.3. display the Torque Logo, consistent with the Logo Guidelines, on all external Product packaging materials and the back cover of any printed instruction manual or the end of any electronic instruction manual; and

3.3.4. notify GarageGames in writing that You are publicly releasing a Product that that was developed using the Software within 30 days of the release.

So, a startup splash screen and an about box. As for encryption, you can compile the script files into DSOs and remove the .cs. Make sure you do not do this to your development project, otherwise you will not be able to make changes to the game. As for the assets, you will need to add your own encryption or use a 3rd party library.
#2
07/25/2011 (6:15 am)
This make it so much clearer. Thanks alot Michael Perry !
#3
07/25/2011 (6:45 am)
Most welcome =)