Guidelines for publishing a game made with TGB (Solved)
by Pascal Stiefel · in Torque Game Builder · 07/25/2011 (5:05 am) · 3 replies
Im really wondering about the guidelines when publishing a game made with TGB.
In my understanding you need to have the right license as well as
placing the Garage Games & Torque Logo on the beginning spash screen and box artwork.
What else is required for publishing a game made with TGB ?
Also how can i encrypt a game once its finished ? I understand there's a BUILD function
for making a game supposedly ready for publishing in the FILE menu of TGB however in my understanding it leaves all the Art, Music and Script.cs file visible for everyone.
What can i do about this ?
In my understanding you need to have the right license as well as
placing the Garage Games & Torque Logo on the beginning spash screen and box artwork.
What else is required for publishing a game made with TGB ?
Also how can i encrypt a game once its finished ? I understand there's a BUILD function
for making a game supposedly ready for publishing in the FILE menu of TGB however in my understanding it leaves all the Art, Music and Script.cs file visible for everyone.
What can i do about this ?
Employee Michael Perry
ZombieShortbus
So, a startup splash screen and an about box. As for encryption, you can compile the script files into DSOs and remove the .cs. Make sure you do not do this to your development project, otherwise you will not be able to make changes to the game. As for the assets, you will need to add your own encryption or use a 3rd party library.